Archive for the ‘gamevideo’ Category
Irdeen relates on Myndflame that this was his first effort at creating music, so the results are even that more impressive. Also, the pet skunk seems to be showing up a lot this year, which is interesting from a meta-analysis standpoint. Kind of makes me wonder what next years machinima star is going to be — so far, it’s the skunk this year.You may remember when Irdeen was first reported on WoW Moviewatch about five months ago, featured with his opening machinima The Little Gnome. As feel good and uplifting as that piece was, Irdeen’s back for this holiday season with Go Turbo Go. I think it is just as endearing as the first.
The story is about the same main character from “The Little Gnome.” Notably, Irdeen created the soundtrack, in its entirety, for this piece. That’s a pretty nice factiod, since I found the audio to be appropriate and satisfying.
Percula does say that he’s thankful for both the positive feedback and constructive criticism he’s seen since the release of BLIND. Although, as you might expect, he’s having trouble keeping up with sheer volume of emails.It’s heartening to see a newcomer to the machinima scene make such a big breakthrough.If you didn’t catch the Craft of War: BLIND when we featured it on Friday, now’s a good time to check it out above. the real news is that Percula, the creator and animator of the movie, has issued a little more information about who he is, and where he comes from.
According to Percula, the future of BLIND is somewhat uncertain. This is because he did work for a game studio, but was laid off a few months ago. The high praise he’s received makes it more likely that he’s going to do a sequel, probably called something along the lines of Execute or Counterspell.
There’s no dialogue, but BLIND didn’t need it. You can imagine a storyline, filling in the holes from the tropes and memes as you watch an expert assassin working her way through Stormwind. This is some of the best action footage I’ve seen from WoW graphics. The movements are believable and complex, the fights are well paced. Percula says if the response is postiive enough, he’ll follow-up with more. I can’t imagine anything but postive response to this movie. Even the soundtrack was spot-on, expertly pacing the aerobatics and ninja skills.
Percula posted The Craft of War: BLIND on Vimeo, claiming that it’s only the second creative work he’s ever publically shared. I can’t imagine what reams of work he must have privately, because I found this movie to be incredibly astounding.
The first half of the movie is filled with great Christmas cheer. The last half is filled with great Christmas adventure. These are the kind of cute hijinks I can’t wait to show my nephews and nieces, much to the consternation of my brothers. It’s a good movie to revel in the Christmas season, and I hope you enjoy it as much as I did. This will be a fun add to festive movies to haul out on Christmas day each year.everyone’s having fun with the presents brought by Grandfather Winter this morning. Today’s Moviewatch is X-Cross’s submission to the Wegame.com Christmas contest, called Kippos X-Mas. A gnome named Tinkle invites friends to visit to celebrate Christmas morning. But, like all good Christmas stories, there’s a problem to be overcome.
I know we have a number of fans of this series in our readership, but I have to admit, it’s not exactly my favorite. The series manages to pull a few grins out of me now and then, but it’s pretty much the definition of hit or miss. I laughed quite a bit at episode 30, but this one didn’t really do it for me, for example.
The episodes (and the cast/actors) seem to jive best when they’re breaking the fourth wall, pulling in a little bit of a random tilt to the dialogue. This episode has some of it, but it focuses much more on an attempt at a dramatic conclusion. I lol’d, but only a little.A couple of weeks ago, WoW Moviewatch highlighted a Neon Genesis Evangelion spoof from Baka Savant, the makers of Chronicle of the Annoying Quest. This past weekend marked the release of the Season Finale of CotAQ, the episode for which that opening was intended, which you can view above.
Who needs a traditional strategy, right? A Team, of Stonemaul, decided they would do this fight with no priests. The trick was to have a mage constantly spellsteal Bone Armor off of the trash leading up to Razuvious. The mage then tanked the fight, the healers kept the mage up, and all went well. The mage that had been tanking did die around 40%, but another mage hit the spellsteal, picked up the boss, and the fight went smoothly from there. There’s a WWS available, if you’re curious. The reason the mages don’t come out on top for damage in is that it’s all absorbed by Bone Armor (otherwise you’d have some very dead mages). Let’s hear it for creative methods!
Instructor Razuvious is the first boss of the Military Quarter in Naxxramas. The typical strategy on the 25-man version of the the fight is to have a priest mind control one of his four adds and use that add to tank the boss, because Razuvious hits far too hard for normal tanks (hundreds of thousands on plate).
Death Grip, when chained by a few Death Knights, can even be used as crowd control.I’ve seen it used in a few other wild ways, too — it works great as an interrupt, and when combined with a Hunter trap, it’s finally a reliable way to trap ranged attackers and casters. And most of the Death Knights I’ve seen use it for pulling — they suck the caster in from a group, and the rest of the mobs come with, and group right up for AoE. I haven’t played a Death Knight on the live realms yet (I leveled one through the starting experience during the beta, and am only 79 so far on my main), but I have grouped with quite a few of them now, and the ability that real stands out to me and others seems to be Death Grip.
A lot of the other Death Knight abilities are just new versions of other classes’ spells, but Death Grip is a pretty new mechanic — instead of charging or jumping away from a mob, you’re bringing the mob to you. And with all new mechanics, players have found new ways to play with them.
I wasn’t sure at first how I would feel about the animation style. Ultimately, I’m glad I took the risk. While I wouldn’t want to see this animation style become a mainstay of production, I think it works very well for a one-off music video. The images provide a sort of artistic feel, and coupled with the kind of angsty lyrics to the song, gives the whole piece an overall funky kind of groove. Everything’s fun to look at, and it has a kind of awesome, silly feel to it.
The Spiritwolf
created Apparently not capable of love a while ago for a Machinima.com contest. The movie was created by capturing still images from Model Viewer. Then, Spiritwolf animated the images in Flash. Add music from an unknown artist, and this music video is created. Spiritwolf warns in his Myndflame page that this video isn’t premiere resolution, but I actually didn’t find the quality bothersome at all.
Submit a holiday video featuring Northrend by December 20th to Machinima.com and you could be a winner! The video that Moo posted is, of course, well put together and has a simplistic version of “We Wish You a Merry Christmas” playing in the background. Gnomes are represented too, so all you gnome lovers out there should be happy.
The content itself has a pretty nice grand prize: a Frostmourne Sword replica. I want one of those. And if you do too, head over to machinima.com for the full rules and enter. Today, Moviewatch would like to give a shout out to its old keeper Moo Money. Moo is working over at Machinima.com now, and posted up a video last week about a new contest they’re running called the Christmas in Northrend.
The Spirit Beast is an exotic Ferocity pet. Only those hunters with the Beast Mastery talent can tame him. His special attack is Spirit Strike. It does immediate damage and then a delayed explosion of damage.There was the day we beat Lady Vashj for the first time, pre-nerf. In our jubilation, we totally high-fived a lamp to its destruction, and thus Mrs. BRK finally got rid of, “that hideous piece of junk”.
Where does the Spirit Beast spawn? There are many “rumors” of known locations, but the places we can confirm he spawns — screenshots FTW — are shown on the map below. In the movie we say “two”, but of course someone emailed us a pic of a third location — the northern one — after we finished the movie. We found our Spirit Beast at 21.7, 70.1, which is the most western spawn point. 
Mania, the goddess of Petopia, has a link to a map of spawn locations, but we haven’t seen screenshots of the other two points on their map. Those may be good points, we just can’t /BRK-Stamp them.
There are other rare pets in the game, but we are not aware of any that have such a long spawn timer, can spawn in multiple locations, and can only be used by those hunters choosing to go at least fifty-one points deep into the Beast Mastery tree. Taming a Spirit Beast is a tremendous challenge, one we’re thrilled to have been lucky enough to have completed.
You are invited to download the YouTube version (45MB) of this movie here, and the full-sized version (70MB) here. Crank your speakers; these downloads are in stereo for the best sound reproduction.
The proper name of our Spirit Beast is Loque’nahak. He is the mate of the chained god Har’koa in Zul’Drak. (In the movie we call Spirit Beast a “her”, as we assumed Har’koa being a “god” was a male. /fail.) He is a rare elite, and unfortunately any class who kills her gets the Northern Exposure achievement.
Dear lesser classes, please don’t kill him, we hunters are begging you. Killing Loq makes us cry.