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	<title>Wow Power Leveling and Powerleveling from China</title>
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	<link>http://www.howtogold.com</link>
	<description>Wrath of the Lich King and wow Level 80 for our long-term and oyal customers.</description>
	<pubDate>Mon, 04 May 2009 03:18:39 +0000</pubDate>
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		<title>The Step Of Buying Cheap WoW Gold</title>
		<link>http://www.howtogold.com/the-step-of-buying-cheap-wow-gold/</link>
		<comments>http://www.howtogold.com/the-step-of-buying-cheap-wow-gold/#comments</comments>
		<pubDate>Tue, 29 Jul 2008 07:48:54 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Mmorpg]]></category>

		<category><![CDATA[power leveling]]></category>

		<category><![CDATA[WoW News]]></category>

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		<description><![CDATA[






















 
 
 
 
 
Who need the wow gold ? And do you know the  Step Of Buying World of Warcraft Gold? For those who don&#8217;t have the time or inclination to make gold in World of Warcraft with professions, buying gold could be the right alternative. There are many online companies just as www.wowgoldsell.com who specialize in selling WoW Gold [...]]]></description>
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<td align="center"><a href="http://www.howtogold.com"><img title="cheap wow gold" src="http://www.howtogold.com/wp-content/uploads/2008/08/wow.gif" alt="us wow gold" width="160" height="160" /></a></td>
<td align="center"><a href="http://www.howtogold.com"><img title="wow powerl eveling" src="http://www.howtogold.com/wp-content/uploads/2008/08/powerl-eveling.gif" alt="eu wow gold" width="160" height="160" /></a></td>
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<p>Who need the wow gold ? And do you know the  Step Of Buying World of Warcraft Gold? For those who don&#8217;t have the time or inclination to make gold in World of Warcraft with professions, buying gold could be the right alternative. There are many online companies just as <a href="http://www.wowgoldsell.com">www.wowgoldsell.com</a> who specialize in selling WoW Gold to players. Some of these advertise their services in the WoW chat dialog window, so it may be confusing to choose a gold vendor. Here are some steps to make that process a little less confusing.</p>
<p><strong>Step</strong><span class="background"><span class="number"><strong>1</strong> </span></span>Shop around online for the best and cheapest <a href="http://www.howtogold.com/">Cheap WoW gold</a> prices. Prices change constantly, and gold vendors have sales offering bonus gold or reduced prices. A good place to start is googling &#8220;wow gold&#8221; and checking out the websites of the top results.</p>
<div class="Part1 Step">
<div class="label"><strong>Step</strong><span class="background"><span class="number"><strong>2</strong> </span></span>Visit a WoW Gold price list site, such as wowgoldsell.com to get a comparative price listing from major Cheap WoW Gold vendors.</div>
</div>
<div class="Part1 Step">
<div class="label"><strong>Step</strong><span class="background"><span class="number"><strong>3</strong> </span></span>Pick the lowest priced gold vendor and check their website for your particular WoW sever and faction. The more gold you buy, the cheaper the price per piece.</div>
</div>
<div class="Part1 Step">
<div class="label"><strong>Step</strong><span class="background"><span class="number"><strong>4</strong> </span></span>Check the vendor&#8217;s site for instructions on how to receive the gold you bought on your server. Most will meet you on the server to exchange the gold, while some will mail it to your character.</div>
</div>
<div class="Part1 Step">
<div class="label"><strong>Step</strong><span class="background"><span class="number"><strong>5</strong> </span></span>Be prepared to receive a phone call verifying your gold order. Some of the vendors will call you to make sure no credit card abuse is taking place. If you don&#8217;t answer the verification call you may not get your gold order for the <a href="http://www.wowgoldservice.com">wow power leveling</a>.</div>
</div>
<div class="Part1 Step">
<div class="label"><strong>Step</strong><span class="background"><span class="number"><strong>6</strong> </span></span>Follow instructions. The vendor will ask for the best time to meet you on the WoW server, so make sure you follow the meeting instructions to ensure delivery of your WoW gold.</div>
</div>
<div class="Part1 Step">
<div class="label"><strong>Step</strong><span class="background"><span class="number"><strong>7</strong> </span></span>Keep your gold purchase to yourself. Don&#8217;t tell other players that you bought WoW gold online. Buying WoW gold could get your account suspended by Blizzard.</div>
<div class="label"><a href="http://www.howtogold.com/wp-content/uploads/2008/07/order-process.gif"></a></div>
<div class="label">How to order <strong>WoW Gold</strong> or power leveling process on howtogold. We give you the process</div>
</div>
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		<title>Basics Hunter PvP</title>
		<link>http://www.howtogold.com/basics-hunter-pvp/</link>
		<comments>http://www.howtogold.com/basics-hunter-pvp/#comments</comments>
		<pubDate>Thu, 16 Apr 2009 13:02:32 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[WoW News]]></category>

		<guid isPermaLink="false">http://www.howtogold.com/?p=2269</guid>
		<description><![CDATA[   You&#8217;ll have varying tactics for one on one combat which depend on which talent tree you have chosen. For example, the Beast Mastery Hunters will find their pets, Bestial Wrath and the Beast within talents invaluable whereas Marksmen will find the talent enhancement to their shots useful and the Volley enhancements can help rain [...]]]></description>
			<content:encoded><![CDATA[<p>   You&#8217;ll have varying tactics for one on one combat which depend on which talent tree you have chosen. For example, the Beast Mastery Hunters will find their pets, Bestial Wrath and the Beast within talents invaluable whereas Marksmen will find the talent enhancement to their shots useful and the Volley enhancements can help rain death on many huge cluster battles that tend to occur in the battlegrounds. But Survival Hunters will get lots of use out of their traps and explosive shot attack. However, all three trees will have a need for their pets and the Volley attack. If possible, you should target cloth wearing, lighter armored enemies and stay clear of heavy armored foes like Warriors, Paladins and Death Knights. Your damage can be of more use eliminating healers and DPS than trying to break through the heavy armor classes who have healers backing them up. After all, beating up a heavily armored meat shield with a ton of hit points that are constantly being refreshed is rather counterproductive. Fight smart and take out the healers first.It can be a bit different to prep your Hunter for level 80 PvP combat than prepare for a raid. So we will tell of this mainly here to help you understand.<br />
   You must know the first thing to obtain victory is your role in combat. As a Hunter, your role does not differ much in PvP combat as it does from fighting in groups and raids. You can stay with your group and keep your distance in combat or use your ranged attacks to take out enemies from a safe distance. Often you&#8217;ll have huge clusters of enemies that you can fire your Volley attack. Sometimes with all the chaos, this goes overlooked and you can gain several honorable kills by the distracted enemies. Some areas like the Alterac Mountains battleground, offer many places such as towers that you can climb to the top of and fire ranged attacks at the enemies below. </p>
<p>   Even if you are fighting a one on one battle, just keep one thing in mind never there are no other enemies around. It&#8217;s moments like these that a sure fire win can turn into a severe ganking. It&#8217;s best to stick with your allies unless you enjoy getting blindsided by a small army.<br />
   Generally speaking, the Strand of the Ancients is run by level 80s and works in two phases. One team defends and another attacks. The two factions switch positions after the 10 minute battle duration is up or the attacking team captures the defending team&#8217;s relic. Hunters can play a very important role in many parts of this battle. If you&#8217;re on the attacking side, you may want to get in and ride shotgun on one of the siege weapons. While this doesn&#8217;t always provide you with the best opportunities for kills, you can play a key role in keeping enemy melee off the siege engine so it reaches its target and brings down an enemies wall. Concussive Shot is useful when those pesky melees try to come up behind the engine. This and your other attacks can buy the engine to bring down an enemy gate. If you are quick and crafty enough you can aid in bringing down the enemy walls by planting Seaforium Charges which can be picked up at friendly locations. So make sure you grab one before boarding the engine or trying to bum rushes a wall.<br />
 There are many other battlegrounds you can choose from for some fun PvP action like Alterac Valley, Warsong Gulch, Arathi Basin, Eye of Storm, and the Arena. Each battleground allows a certain number from each faction. However, you sometimes find yourself incredibly outnumbered or outnumbering the enemy yourself. While the battlegrounds are fun, which provide PvP, the numbers game can get tilted in one direction pretty quickly.<br />
You are able to buy a number of items from PvP vendors for your faction with HP and Markfs of Honor earned from the various battlegrounds. For the Hunters, there&#8217;re a number of useful items but getting them will take plenty of Marks and Honor Points.   You can utilize the walls to your advantage if you are on the offense. There&#8217;re small ledges that have cannon placements on them you can man or stand on to fire ranged attacks at enemy below. The cannons deal splash damage to enemy units and can help bring down enemy siege weapons before they reach the walls. If you find these are already controlled by someone, use the ledge to fire down on enemies that get too close. In all other cases, stick with your group and try to take out healers and casters first.</p>
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		<item>
		<title>Inscription &#038; Hero Classes</title>
		<link>http://www.howtogold.com/inscription-hero-classes/</link>
		<comments>http://www.howtogold.com/inscription-hero-classes/#comments</comments>
		<pubDate>Thu, 16 Apr 2009 13:01:42 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[WoW News]]></category>

		<guid isPermaLink="false">http://www.howtogold.com/?p=2267</guid>
		<description><![CDATA[   Inscription is definitely a new profession that high level characters are given the opportunity to learn, which along with the ability to create a powerful new Death Knight character. It&#8217;s a means by which characters can actually change and customize their spells and abilities, which means that cool-down timers, attack ratings and Area of [...]]]></description>
			<content:encoded><![CDATA[<p>   Inscription is definitely a new profession that high level characters are given the opportunity to learn, which along with the ability to create a powerful new Death Knight character. It&#8217;s a means by which characters can actually change and customize their spells and abilities, which means that cool-down timers, attack ratings and Area of Effect can be altered for a spell within a character&#8217;s spell book.<br />
   While it appears that only one inscription will be allowed to be on a spell at one time, their goal is not to create one or two all-powerful inscriptions that will be used above all others, but to give players a variety of valid choices as to how to modify their spells. The example he gives is that of Frost Nova. One player might choose an inscription that gave their nova a longer range, while another might choose one that would lengthen the duration of the root associated with it.<br />
   With the new dungeons, instances and a revolutionary Player vs. Player zone in Northrend, these additions make World of Warcraft: Wrath of the Lich King an intriguing new addition to the epic game play that has already made Blizzard world famous. With the advent of the new World of Warcraft expansion, Wrath of the Lich King come a bevy of new features, a new continent, new enemies and new factions. However, the new hero class being included Death Knight is the most interested and exciting addition to the game. This is the first hero class added to the game and also the first new class at all since the game launched in 2004. For this reason, it is one of the most exciting add-ons since the game first launched.<br />
   In the game, the hero class is an addition that works for only the highest level players, those that have already completed the rest of the content in Wrath of the Lich King and reached level 80. Once a player has reached level 80, they are given leave to embark on a particular quest. This quest is similar to the epic mount quest Warlock&#8217;s were given when they reached level 60 back before the Burning Crusade expansion. However, this time around, players are questing for an entirely new character class. Once the quest is complete though, characters can unlock the Death Knight as a character class and start a new character with that class.<br />
   The Death Knight is unique by reason that it starts at level 60 already, which means that most of the players do not need to grind the lower levels to build up their Death Knights. Instead, they are at once given access to high level content to show off their powerful new character. The Death Knight is solely relegated for endgame users and high level characters, which is unlike the Draenei and Blood Elf additions of the Burning Crusade expansion.<br />
   For the most part, the Death Knight is unique in almost every way. The Death Knight has a rune sword, which is given its own special bar, instead of the usual rage, energy and mana meters that every other class utilizes. On this sword, players are given the ability to etch up to six runes from three different categories. At length, the mixture and combination of the runes decide the abilities that the sword will learn. The ability used sets off a cool-down timer that will countdown until they can be used again.</p>
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		<item>
		<title>Patch 3.1 Official Patch Notes</title>
		<link>http://www.howtogold.com/patch-31-official-patch-notes/</link>
		<comments>http://www.howtogold.com/patch-31-official-patch-notes/#comments</comments>
		<pubDate>Tue, 14 Apr 2009 08:17:01 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[WoW News]]></category>

		<guid isPermaLink="false">http://www.howtogold.com/?p=2265</guid>
		<description><![CDATA[A few reminders about these notes. First, they were obtained from the official patch files. Secondly, the notes are subject to change at the whim of Blizzard. If they do, you&#8217;ll be able to find the changes here. Third, not everything on the PTR makes it into the live patch – and not everything in [...]]]></description>
			<content:encoded><![CDATA[<p>A few reminders about these notes. First, they were obtained from the official patch files. Secondly, the notes are subject to change at the whim of Blizzard. If they do, you&#8217;ll be able to find the changes here. Third, not everything on the PTR makes it into the live patch – and not everything in the live patch was on the PTR.</p>
<p>The full notes are after the break: <span style="color: #993002;">Part I</span> and <span style="color: #993002;">Part II</span>.</p>
<p>For a concise listing of everything we&#8217;ve written on the patch, check out <span style="color: #993002;">WoW Insider&#8217;s Guide to Patch 3.1</span>. the official patch notes for the live version of patch 3.1. Features of this patch include:</p>
<ul>
<li>Dual Specs</li>
<li>Ulduar</li>
<li>Argent Tournament</li>
<li>Major Class Changes</li>
<li>Swimming Mounts</li>
<li>New Inscriptions<span style="font-weight: bold;">
<p>Secrets of Ulduar</span></li>
</ul>
<div>
<p>Since discovering Ulduar in the Storm Peaks, adventurers have journeyed to the titan city to learn more about its mysterious past. Further exploration has revealed that the magnificent complex is above all a prison, intended to permanently confine the Old God of death, Yogg-Saron. This ancient horror has corrupted its guards, and now it is breaking through the last of its restraints. Faced with the peril of Yogg-Saron&#8217;s imminent freedom, a band of mortals has made preparations for a sweeping assault on the city. Overcoming the legions of iron minions and towering defenses at the city&#8217;s entrance will take tremendous strength, but even that great victory may not be enough to overcome the madness that dwells below.</p>
<p><span style="font-weight: bold;">The Argent Tournament Begins!</span></p>
<p>As the might of the Scourge wanes under the pressure of Azeroth&#8217;s heroes, the Argent Crusade have taken a foothold in Arthas&#8217;s back yard. Off the northeastern coast of Icecrown, the Argent Crusade have sounded the call for the most bold and brave adventurers of the Horde and Alliance to take part in the Argent Tournament. Representatives of all ten faction capitols, from Undercity to Exodar, have traveled to the tournament grounds to find champions among their heroes who will prepare for the inevitable battle against the enemy of all living beings, the Lich King.</p>
<p><span style="font-weight: bold;">General</span></div>
<ul>
<li>Due to significant talent tree revisions, all players will have their talent points reimbursed. Several new spells and abilities have been added for select classes. Players will need to visit their class trainer to learn new spells.</li>
<li>The Argent Tournament, a permanent in-game event, has come to Icecrown. Players interested in taking part in this event should visit the Argent Pavilion located on the west side of the tournament grounds. Features include:
<ul>
<li>New ways of gaining reputation with capitol cities.</li>
<li>All new daily quests, achievements and titles</li>
<li>New rare and epic items, tabards, pets, banners, faction shirts and mounts</li>
<li>Mounted combat, and much more to come!</li>
</ul>
</li>
<li>All Ground Mounts may now swim without dismounting the rider. Flying Mounts still may NOT, and will dismount the rider upon entering water.</li>
<li>Players level 40 and higher will now be able to visit their trainer to pay a one-time fee and access the dual talent specialization feature.</li>
<li>The achievement Brew of the Year has been removed from the Brewmaster meta-achievement. The achievement Brew of the Month has been added in its place.</li>
<li>Noblegarden has been redesigned into a week-long holiday with new items, quests, and more. Various achievements have been added, including the meta-achievement Noble Gardener, which is now required for the meta-achievement What A Long, Strange Trip It&#8217;s Been.</li>
<li>Applying a glyph no longer requires a Lexicon of Power. The same rules for switching between dual talent specializations now apply to switching glyphs and cannot be performed while in combat, Battlegrounds (except when Preparation is up), or Arenas (no exceptions).<span id="more-2265"></span></li>
</ul>
<p><span style="font-weight: bold;">Professions</span></p>
<p><span style="font-weight: bold;">Alchemy</span></p>
<ul>
<li>All flasks now last 1 hour. To compensate, all flask recipes will provide 2 flasks for the same material cost.</li>
<li>Blackmouth Oil and Fire Oil no longer require a vial.</li>
<li>Elixir of Greater Firepower now grants spell power to all schools of magic.</li>
<li>Flasks now stack to 20, and their vendor sell prices have been reduced to lower the Auction House deposits.</li>
<li>Increased the health granted by the Flask of Stoneblood.</li>
<li>Northrend flasks will be converted to mixtures. This includes the Flask of Stoneblood, Flask of Pure Mojo, Flask of Endless Rage, and Flask of the Frost Wyrm. Mixtures can create 2 flasks of the corresponding type. This allows players who stockpiled Northrend flasks to convert them to the new system without any loss.</li>
<li>The Crazy Alchemist Potion is now correctly increased by Alchemist Stones.</li>
<li>The Mercurial Stone is no longer required as a tool for alchemists. It is instead an uncommon quality bind-on-equip trinket.</li>
<li>You can now sometimes find Alchemist&#8217;s Caches from bosses in Ulduar. Only players with an Alchemy skill of 425 or higher can loot these secret caches.</li>
</ul>
<p><span style="font-weight: bold;">Blacksmithing</span></p>
<ul>
<li>Added a new recipe for the Titansteel Spellblade, an epic one-handed caster dagger, available from trainers.</li>
<li>Added new recipes for epic gear, found rarely on Ulduar bosses. These recipes are unbound and can be traded.</li>
<li>Most of the recipes in the 1-300 skill range of blacksmithing have received major stat updates to make them more useful.</li>
<li>Added a new recipe for the Titansteel Spellblade.</li>
<li>The Titanium Plating shield enchantment now reduces the duration of disarm effects by 50% as well as increasing your block value.</li>
</ul>
<p><span style="font-weight: bold;">Cooking</span></p>
<ul>
<li>A new recipe has been added to cooking trainers for making Black Jelly, using several Borean Man &#8216;O War as ingredients. While it looks disgusting, it restores more health and mana than the highest level food.</li>
<li>Flint and Tinder is no longer necessary for creating a campfire. You&#8217;re just that resourceful!</li>
<li>Grub now sells the Dig Rat Stew recipe to players who completed the quest.</li>
<li>Ingredients such as Spices, Apples, and the like have been removed from most cooking recipes.</li>
<li>Players no longer need to complete the Clamlette Surprise quest to gain Artisan cooking. The quest now offers the unique recipe, Clamlette Magnifique. If you already completed the quest, you can visit Dirge Quickcleave in Gadgetzan to learn this recipe (for free).</li>
<li>Prospector Khazgorm, found in Bael Modan in southern Barrens, now sells the recipe for Dig Rat Stew to the Alliance.</li>
<li>Several Northrend recipes were given greater skill up ranges to make it easier to reach 450 cooking skill.</li>
<li>You no longer need to learn cooking from books. The trainers have finally done their reading and are able to teach you the same thing.</li>
</ul>
<p><span style="font-weight: bold;">Enchanting</span></p>
<ul>
<li>Added two new recipes for enchanting staves with spell power, available from Vanessa Sellers in Dalaran City.</li>
<li>Greatly increased the drop rate of recipes found in pre-Lich King dungeons and raids.</li>
<li>Several recipes in the 250-300 skill range have been rebalanced, and the reagent requirements have been reduced.</li>
<li>Some enchants now have level restrictions. Note: the enchant is never removed from the item to which it&#8217;s applied, however, players no longer receives its benefit until they reach the required level. Any enchants modified in this way have had their tooltips updated.</li>
<li>The enchanting interface now correctly sorts grey recipes by skill difficulty.</li>
</ul>
<p><span style="font-weight: bold;">Engineering</span></p>
<ul>
<li>Added a new Reticulated Armor Webbing engineering enchant that increases the armor on plate gloves.</li>
<li>Added a new Springy Arachnoweave engineering enchant that grants passive spell power in addition to turning your cloak into a parachute.</li>
<li>Engineers can now obtain the schematics for Lil&#8217; Smoky and the Pet Bombling from certain creatures found in Gnomeregan. Specialized Gnomish or Goblin engineers can obtain both schematics equally. The repeatable quest that used to randomly grant these schematics has been disabled.</li>
<li>Flexweave Underlay now grants passive agility in addition to its normal effect.</li>
<li>Gnomish X-Ray Specs have a new model.</li>
<li>Nitro Boosts now grant passive critical strike rating in addition to their speed boost.</li>
<li>Nitro Boosts now make you drop PVP flags when used, as well as preventing you from picking them up while the effect is active.</li>
</ul>
<p><span style="font-weight: bold;">Fishing</span></p>
<ul>
<li>A new (and very rare) special mount can now be caught from Northrend fishing pools.</li>
<li>New fishing dailies are now offered from Marcia Chase in Dalaran City!</li>
<li>Players are no longer required to do the Nat Pagle, Angler Extreme quest to gain Artisan fishing. The quest now offers a special superior-quality fishing pole instead. If you already completed the quest, you can visit Nat Pagle in Dustwallow Marsh to receive this new fishing pole.</li>
<li>The time needed to catch fish has been reduced.</li>
<li>You can now fish anywhere, regardless of skill. Every catch has the potential for fishing skill gains, but you are likely to catch worthless junk in areas that are too difficult for your skill.</li>
<li>You can now fish in Wintergrasp, and the fishin&#8217; is good!</li>
<li>You no longer need to learn fishing from books. The trainers have finally done their reading and are able to teach you the same thing.</li>
</ul>
<p><span style="font-weight: bold;">Gathering Skills</span></p>
<ul>
<li>Toughness, Master of Anatomy, and Lifeblood now have level requirements equal to the level required for the corresponding skill rank: Apprentice (1), Journeyman (1), Expert (10), Artisan (25), Master (40), Grand Master (55).</li>
<li>You can no longer fail when Mining, Herbing, and Skinning.</li>
</ul>
<p><span style="font-weight: bold;">Herbalism</span></p>
<ul>
<li>Find Herbs no longer tracks Glowcaps.</li>
<li>Northrend herbs now yield more herbs on average.</li>
<li>The herbalism requirement for gathering Tiger Lily has been reduced to 375.</li>
<li>The time it takes to gather herbs has been reduced.</li>
</ul>
<p><span style="font-weight: bold;">Inscription</span></p>
<ul>
<li>Added a recipe to trainers for creating a level 70 superior-quality off-hand item.</li>
<li>Added a recipe for creating a different level 70 superior-quality off-hand item. Scribes will find the recipe is dropped from residents of Silverbrook.</li>
<li>Added around 50 new glyph recipes. These new recipes can be obtained from Books of Glyph Mastery found as world drops on Northrend monsters. Reading a Book of Glyph Mastery randomly discovers one of the newly-added recipes.</li>
<li>Glyph icons have been updated so it is easy to distinguish between classes.</li>
<li>Players will now learn 3 recipes the very first time they perform Northrend Inscription Research. This does not apply to players who have already discovered recipes from Northrend Inscription Research.</li>
</ul>
<p><span style="font-weight: bold;">Jewelcrafting</span></p>
<ul>
<li>Added a new recipe to cut black diamonds.</li>
<li>Added a recipe for Shifting Twilight Opal to the daily jewelcrafting vendor.</li>
<li>Added recipes for superior-quality PVP rings and necklaces to Northrend jewelcrafting trainers.</li>
</ul>
<p><span style="font-weight: bold;">Leatherworking</span></p>
<ul>
<li>Added a recipe for combining Borean Leather Scraps into Borean Leather. You can still use Borean Scraps from your inventory to combine them.</li>
<li>Added new recipes for epic gear, found rarely on Ulduar bosses. These recipes are unbound and can be traded.</li>
<li>Several lower-level items crafted by leatherworkers have received major changes to make them more appealing.</li>
<li>Shadowskin Gloves and Dusky Boots no longer require Shadowcat Hide to create, but instead require an equal quantity of Shadow Silk. Shadowcat Hides can no longer be obtained from skinning.</li>
</ul>
<p><span style="font-weight: bold;">Mining</span></p>
<ul>
<li>Northrend deposits now despawn 1 minute after mining them. This change was made to speed up respawning when nodes were partially looted.</li>
</ul>
<p><span style="font-weight: bold;">Tailoring</span></p>
<ul>
<li>Added new recipes for epic gear, found rarely on Ulduar bosses. These recipes are unbound and can be traded.</li>
<li>Added recipes for superior-quality PVP cloaks to Northrend tailoring trainers.</li>
<li>The Lightweave tailoring enchant now sometimes grants a temporary spell power bonus instead of dealing direct damage to your target.</li>
<li>Several lower-level items crafted by tailors have received major changes to make them more appealing.</li>
</ul>
<p><span style="font-weight: bold;">Quests</span></p>
<ul>
<li>The fight event for the &#8220;Grim(oire) Business&#8221; quest at Vim&#8217;gol&#8217;s Circle in the Blade&#8217;s Edge Mountains now only requires one character to stand within a fire circle in order to summon Vim&#8217;gol the Vile. However, it still takes five characters, one in each of the fire circles, in order to interrupt Vim&#8217;gol the Vile&#8217;s Unholy Growth cast.</li>
<li>Horde characters may now obtain the quest &#8220;CLUCK!&#8221; from Chickens. While Farmer Saldean won&#8217;t be selling Special Chicken Feed to the Horde, perhaps &#8220;Westfall&#8221; William Saldean in Brill might&#8230;</li>
</ul>
<p><span style="font-weight: bold;">PvP</span></p>
<p><span style="font-weight: bold;">Arenas</span></p>
<ul>
<li>Enemy Unit Frames: This feature is only available while in Arenas, with several options in the Interface Options.</li>
</ul>
<p><span style="font-weight: bold;">Battlegrounds</span></p>
<ul>
<li>Battleground quests &#8220;Concerted Efforts&#8221; (Alliance) and &#8220;For Great Honor&#8221; (Horde) now require an Alterac Valley Mark of Honor in addition to the current requirements. These quests now award more honor upon completion.</li>
<li>Players will now be able to queue for battlegrounds from any location. Leaving a battleground will return you to the location from which you entered.</li>
<li>Seaforium Barrels can now be looted while mounted, seen from anywhere in the zone, and found at the Central Graveyard.</li>
<li>Teleporters can now be used while mounted and can now be seen from anywhere in the zone.</li>
</ul>
<p><span style="font-weight: bold;">Alterac Valley</span></p>
<ul>
<li>Drek&#8217;Thar, Vanndar Stormpike, the tower Heralds and Warmasters have received a hit point and damage upgrade in the level 80 version of Alterac Valley.</li>
<li>Strand of the Ancients</li>
<li>Capturing the Southern Graveyard will now automatically capture both the East and West Graveyards.</li>
</ul>
<p><span style="font-weight: bold;">Lake Wintergrasp</span></p>
<ul>
<li>All players who attack a siege vehicle should now get credit if it is destroyed.</li>
<li>Daily quests &#8220;Slay Them All!&#8221; (Horde) and &#8220;No Mercy for the Merciless&#8221; (Alliance) have had their PvP kill requirements reduced to 10 from 20. NPCs defending the fortress and south towers now count toward these dailies as well.</li>
<li>The number of NPCs defending fortress has been increased.</li>
<li>Siege Engines now have Steam Pressure as a resource type (replaces energy).</li>
<li>Siege Engines now have the Steam Rush ability from Ulduar.</li>
<li>The southern Siege Factories can be captured.</li>
<li>The time between battles will be saved should a realm shut down. If Wintergrasp is active when a realm shuts down, the game will restart from the beginning when the realm is once again live.</li>
<li>Towers in Southern Wintergrasp now have more defensive cannons.</li>
</ul>
<p><span style="font-weight: bold;">Races: General</span></p>
<ul>
<li>Command (Orc Racial): Applies to shaman pets, and now correctly applies to death knight pets.</li>
<li>Gift of the Naaru (Draenei Racial): The heal has been changed to an instant-cast heal-over-time.</li>
<li>Stoneform (Dwarf Racial): No longer makes you immune to poison, disease and bleed effects for 8 seconds. Instead, using Stoneform will clear those effects when cast. Cooldown reduced to 2 minutes from 3 minutes.</li>
</ul>
<p><span style="font-weight: bold;">Classes: General</span></p>
<ul>
<li>Armor Penetration Rating: All classes now receive 25% more benefit from Armor Penetration Rating.</li>
<li>The damage threshold for Fear, Psychic Scream, Hex, Intimidating Shout, and Turn Evil to break early has been significantly reduced.</li>
<li>Haste Rating: shamans, paladins, druids, and death knights now receive 30% more melee haste from Haste Rating.</li>
<li>Hysteria, Tricks of the Trade, Enrage, Wrecking Crew, Death Wish, Arcane Power, Owlkin Frenzy, Beast Within, and Avenging Wrath damage bonuses no longer stack together.</li>
<li>Mana Regeneration: The amount of mana regeneration derived from intellect and spirit has been reduced by 40%; however, talents that allow for mana regeneration while in combat have been increased. As a result, in-combat regeneration for classes with those talents will stay the same, while out-of-combat regeneration will be lower.</li>
<li>The shaman&#8217;s Fire Elemental and Spirit Wolves, mage&#8217;s Water Elemental and Mirror Images, and druid&#8217;s Treants have all gained avoidance from area-of-effect damage similar to what warlock and hunter pets already have.</li>
<li>Taunts: All player or pet-generated taunts now have a shared diminish category. In addition, Taunt-type effects from pets and from classes other than death knight, druid, paladin, and warrior have been set such that bosses can be made immune to them while still affected by death knight, druid, paladin, and warrior taunts.</li>
</ul>
<p><span style="font-weight: bold;">Death Knight</span></p>
<ul>
<li>Anti-magic Shell: The amount of damage this ability can absorb is now limited to 100% of the death knight&#8217;s health.</li>
<li>Blood Boil&#8217;s damage increased to make up for Pestilence no longer doing damage.</li>
<li>Blood Boil now does some damage to undiseased targets and extra damage to diseased targets. Its radius has been decreased.</li>
<li>Blood Plague: Now lasts 15 seconds untalented.</li>
<li>Blood Strike: Bonus damage for diseases is now a multiplier rather than a flat bonus.</li>
<li>Death Pact: This heal cannot be critical.</li>
<li>Death Strike: The amount of healing per damage done has been reduced by 20%.</li>
<li>Frost Fever: Now lasts 15 seconds untalented.</li>
<li>Frost Presence: Now grants 5% damage reduction instead of 15% magic damage reduction.</li>
<li>Obliterate: Bonus damage for diseases now increases damage done by a percentage rather than a flat amount.</li>
<li>Pestilence does no damage and has only 1 rank.</li>
<li>Plague Strike and Blood Plague no longer remove heal-over-time effects. Plague Strike&#8217;s damage increased quite a bit to compensate.</li>
<li>Raise Ally now has a cooldown greater than 15 minutes and can no longer be used in Arenas.</li>
<li>Raise Dead: Duration lowered to 60 seconds and cooldown lowered to 3 minutes. The cooldown on this ability now begins when the pet dies rather than when it is summoned.</li>
<li>Rune of Cinderglacier now procs per minute instead of a 5% chance.</li>
<li>Rune of the Fallen Crusader: This weapon enchant now provides only 15% strength, but its chance to proc is doubled.</li>
<li>Rune of Razorice now affects Frost damage done by the death knight only, but stacks up to 10%.</li>
<li>Strangulate no longer does damage and has been reduced to 1 rank.</li>
</ul>
<p><span style="font-weight: bold;">Blood</span></p>
<ul>
<li>Abomination&#8217;s Might: This effect can now also be caused by Death Strike.</li>
<li>Blade Barrier: Now grants 1/2/3/4/5% damage reduction instead of 2/4/6/8/10% parry.</li>
<li>Blood Aura: Replaced with Improved Blood Presence. This allows the death knight to keep the healing-from-damage-done bonus of Blood Presence in any presence, and increases healing received while in Blood Presence.</li>
<li>Blood-Gorged now grants armor penetration instead of expertise.</li>
<li>Bloody Strikes: The bonus damage this talent grants to Blood Boil has been reduced to 10/20/30%.</li>
<li>Bloodworms now heal more.</li>
<li>Dancing Rune Weapon: Damage done by, and duration of this pet is reduced by 50%, but the cooldown is reduced to 90 seconds. Attack speed of pet increased from 2.0 to 3.5.</li>
<li>New talent: Improved Death Strike: Increases Death Strike damage by 10/20%, and critical strike chance by 3/6%.</li>
<li>Heart Strike: Bonus damage for diseases is now a multiplier rather than a flat bonus. No longer affected by Glyph of Blood Strike.</li>
<li>Hysteria: This ability now causes the target to lose health rather than take damage.</li>
<li>Might of Mograine: No longer affects Obliterate.</li>
<li>Scent of Blood: Will now proc on a dodge, parry or when taking damage, and now grants 10 runic power per charge. Internal cooldown removed.</li>
<li>Spell Deflection: This talent has been increased to 15/30/45% damage reduction from a direct damage spell.</li>
<li>Sudden Doom now procs a free Death Coil instead of requiring you to push the button. Ranks reduced from 5 to 3.</li>
<li>Vampiric Blood: Cooldown increased to 2 minutes from 1 minute.</li>
<li>Will of the Necropolis: This ability now has a 15 second cooldown on how often it can occur.</li>
</ul>
<p><span style="font-weight: bold;">Frost</span></p>
<ul>
<li>The following talents have moved in the Frost tree: Runic Power Mastery, Glacier Rot, Killing Machine, Chilblains, and Endless Winter.</li>
<li>Black Ice: This talent now provides a 2/4/6/8/10% bonus to Frost and Shadow damage instead of 4/8/12/16/20% to Frost.</li>
<li>Blood of the North: Now also increases damage dealt by Frost Strike by 3/6/9/12/15%.</li>
<li>Chillblains: Now a 15/30/50% movement speed debuff up from 30%. Can no longer be dispelled.</li>
<li>Frost Aura: Replaced with Improved Frost Presence. Allows the deathknight to keep the health bonus of Frost Presence in any presence, and decreases magic damage taken while in Frost Presence.</li>
<li>Glacier Rot: 3rd rank added, and damage bonus increased to 7/13/20%.</li>
<li>Howling Blast: Base damage and scaling doubled. This ability no longer deals bonus damage to targets with Frost Fever. 8-second cooldown. Swapped positions with Hungering Cold in the talent tree.</li>
<li>Icy Talons and Improved Icy Talons: These talents now have new icons.</li>
<li>Improved Icy Touch: Now increases Icy Touch damage by 5/10/15% instead of by 10/20/30%.</li>
<li>Lichborne: No longer improves your chance to be missed. Now correctly grants immunity, and will break all effects to which Lichborne makes you immune.</li>
<li>Rime: When this talent triggers, it also resets the cooldown on Howling Blast.</li>
<li>Runic Power Mastery: Moved up to tier-1 and reduced to 2 ranks (15/30%).</li>
<li>Tundra Stalker: Now increases the damage on abilities by 3/6/9/12/15% instead of 2/4/6/8/10%.</li>
<li>Unbreakable Armor: Now grants damage reduction instead of physical damage reduction. Cooldown increased to 2 minutes from 1 minute.</li>
</ul>
<p><span style="font-weight: bold;">Unholy</span></p>
<ul>
<li>Bone Shield: Cooldown increased to 2 minutes from 1 minute.</li>
<li>Desecration: This talent now has a 100% chance to be triggered, works with Scourge Strike, and instantly snares targets within the Desecration area. Additional points in the talent increase the damage bonus and snare magnitude instead of increasing the chance it will be triggered.</li>
<li>New Talent: Ghoul Frenzy: Grants 25% melee haste to your pet and heals it for 30% of its maximum health. Costs 1 Unholy Rune. Requires at least 30 points in the Unholy tree.</li>
<li>Impurity: This talent is reduced to 4/8/12/16/20% bonus to attack power scaling.</li>
<li>Magic Suppression: Now has 3 ranks (down from 5) for 2/4/6% magic damage reduction.</li>
<li>Master of Ghouls: Now also reduces the cooldown on Raise Dead by 60 seconds. This talent now requires at least 25 points in the Unholy tree, and has Night of the Dead as a prerequisite.</li>
<li>Night of the Dead: Redesigned to grant a flat reduction on cooldown to Raise Dead and Army of the Dead instead of a reduction from using abilities. Requires at least 15 points in the Unholy tree; prerequisite for Master of Ghouls.</li>
<li>Outbreak: No longer increases Blood Boil damage. Now gives a 7/13/20% damage bonus to Scourge Strike. Plague Strike Bonus lowered to 10/20/30%.</li>
<li>Reaping: Now procs on Blood Strike and Pestilence instead of Blood Strike and Blood Boil.</li>
<li>Scourge Strike: Damage increased. Bonus damage for diseases now increases damage done by a percentage rather than a flat amount.</li>
<li>Shadow of Death: This talent has been removed.</li>
<li>Unholy Aura: Replaced with Improved Unholy Presence. Allows the death knight to keep the movement speed bonus of Unholy Presence in any presence, and increases rune regeneration rate while in Unholy Presence.</li>
<li>Unholy Blight and Gargoyle have swapped places in the Unholy tree. Gargoyle is the new 51-point Unholy talent.</li>
<li>Vicious Strikes: This talent no longer affects Death Strike.</li>
</ul>
<p><span style="font-weight: bold;">Druid</span></p>
<ul>
<li>Abolish Poison: Now ticks every 3 seconds, up from every 2. Now lasts 12 seconds, up from 8.</li>
<li>Faerie Fire and Faerie Fire (Feral): Now decreases armor of your target by 5%. Has a 5-minute duration, and a 40-second PvP duration.</li>
<li>Feral Faerie Fire: The damage generated by this ability in Bear Form and Dire Bear Form has been increased substantially.</li>
<li>Innervate: This spell no longer costs mana.</li>
<li>Lifebloom: Mana cost of all ranks doubled. When Lifebloom blooms or is dispelled, it now refunds half the base mana cost of the spell per application of Lifebloom, and the heal effect is multiplied by the number of applications.</li>
<li>Maim: This ability is now considered a stun, and shares a diminish category with all other stuns. It no longer has a chance to break from the target taking damage. Duration lowered to 1 second per combo point.</li>
<li>Pounce: No longer affected by diminishing returns with other stuns, however, it now shares a diminishing return with Cheap Shot (Rogue).</li>
<li>Savage Defense: Trainable at level 40 with Dire Bear Form as a prerequisite. When the druid deals a melee critical strike, it gains a physical damage shield equal to 25% of its attack power. The next hit completely consumes the shield, regardless of how much damage was done. Only active in Bear Form.</li>
<li>Starfall: Cooldown reduced to 90 seconds.</li>
<li>Swipe: The Bear Form and Dire Bear Form version of this ability no longer has a targeting requirement and hits targets behind the druid and to the sides.</li>
</ul>
<p><span style="font-weight: bold;">Balance</span></p>
<ul>
<li>Celestial Focus redesigned: Reduces the pushback suffered from damaging attacks while casting Starfire, Hibernate and Hurricane by 23/46/70% and increases your total spell haste by 1/2/3%.</li>
<li>Eclipse: The benefit to Wrath triggered by casting Starfire has been increased to 30% bonus damage.</li>
<li>Insect Swarm: The bonus damage from spellpower on this damage-over-time ability has been increased significantly to match similar spells on other classes.</li>
<li>Mark of the Wild and Gift of the Wild can now be cast while in Moonkin form.</li>
<li>Moonkin Form: Mana cost reduced.</li>
<li>Nature&#8217;s Grace redesigned: All spell critical strikes have a 33/66/100% chance to grace you with a Blessing of Nature, increasing your spell casting speed by 20% for 3 seconds.</li>
<li>Owlkin Frenzy is now properly considered an Enrage effect. Now also does not trigger from spell hits, only physical ranged and melee attacks.</li>
<li>Typhoon: Now causes a 3-second daze.</li>
</ul>
<p><span style="font-weight: bold;">Feral</span></p>
<ul>
<li>Heart of the Wild: Stamina bonus changed to 2/4/6/8/10%.</li>
<li>Predatory Strikes: This talent no longer works when in Moonkin form.</li>
<li>New Talent: Primal Gore: Grants the periodic damage from your Lacerate and Rip abilities the chance to critically hit.</li>
<li>Primal Tenacity: The damage reduction while stunned effect now only works in Cat Form.</li>
<li>Rend and Tear: The critical strike bonus for Ferocious Bite reduced to 5/10/15/20/25%, down from 10/20/30/40/50%.</li>
<li>Savage Roar is now considered an Enrage effect and now increases physical damage done by 30% instead of increasing attack power.</li>
<li>Survival of the Fittest: Bonus armor reduced to 11/22/33% instead of 22/44/66%.</li>
</ul>
<p><span style="font-weight: bold;">Restoration</span></p>
<ul>
<li>Living Seed: This talent now accounts for total healing including overhealing.</li>
<li>Improved Mark of the Wild: Now also increases all of your total attributes by 1/2%.</li>
<li>Intensity: Now grants 17/33/50% of mana regeneration while casting.</li>
<li>New Talent: Improved Barkskin: Increases the damage reduction granted by your Barkskin spell by 5/10%, and increases your resistance to Dispel mechanics by an additional 30/60% while under the effect of Barkskin.</li>
<li>Improved Regrowth: This talent is renamed Nature&#8217;s Bounty. Increases the critical effect chance of your Regrowth and Nourish spells by 5/10/15/20/25%.</li>
<li>Replenish: This talent is now re-named Revitalize and also works with Wild Growth.</li>
<li>Tree of Life: Now receives 240% increased armor. You can now use Nature&#8217;s Grasp and Thorns while within this form. In addition, the discount on heal-over-time spells from this talent is now active at all times, whether or not the druid is in Tree of Life form. Mana cost reduced to match the cost of Travel Form.</li>
</ul>
<p><span style="font-weight: bold;">Hunter</span></p>
<ul>
<li>Ammunition: All types of gun and bow ammunition now stack to 1000. All quivers and ammo pouches no longer provide haste. 15% ranged haste is now built into the hunter&#8217;s Auto Shot.</li>
<li>Aspect of the Pack is now raid wide, and radius increased from 30 yards to 40 yards.</li>
<li>Call Stabled Pet: This new ability lets the hunter remotely access the stable. 30-minute cooldown.</li>
<li>Cunning, Ferocity and Tenacity pets now all have +5% damage, +5% armor and +5% health bonuses. This should make more pet families feel viable, while additional talents have been added to distinguish a pet&#8217;s abilities based on its specializations.</li>
<li>Disengage: Cooldown increased by 5 seconds.</li>
<li>Frost Trap: If the target who triggers Frost Trap is immune to its effect, the Frost Trap area effect will no longer be triggered. Now reduces speed by 50% (previously 60%).</li>
<li>Pets now inherit more spell hit from the hunter. Pets with magic attacks should not require a player to stack additional hit compared to pets with physical attacks.</li>
<li>Viper Sting redesigned: Stings the target, draining 4% of mana over 8 seconds (up to a maximum of 8% of the caster&#8217;s maximum mana), and energizing the hunter equal to 300% of the amount drained. Only one Sting per hunter can be active on any one target.</li>
</ul>
<p><span style="font-weight: bold;">Beast Mastery</span></p>
<ul>
<li>Animal Handler: No longer reduces the cooldown of Master&#8217;s Call, but instead increases the duration of the Master&#8217;s Call effect by 3/6 seconds.</li>
<li>Improved Aspect of the Hawk now has a new spell effect.</li>
<li>Marksmanship</li>
<li>Chimera Shot: Mana cost reduced from 16% to 12%.</li>
<li>Concussive Barrage redesigned: 2-point talent. Now causes your Multi-Shot and Chimera Shot to have a 50/100% chance to daze the target for 4 seconds.</li>
<li>Efficiency: Increased to 3/6/9/12/15% up from 2/4/6/8/10%.</li>
<li>Piercing Shots redesigned: Your critical Aimed, Steady and Chimera Shots cause the target to bleed for 10/20/30% of the damage dealt over 8 seconds. The damage done by this talent no longer receives modifications from effects that increase or decrease damage done by a percentage.</li>
<li>Ranged Weapon Specialization: Points reduced from 5 to 3, 1/3/5%.</li>
<li>Rapid Recuperation redesigned: You gain 2/4% of your mana every 3 seconds while under the effect of Rapid Fire, and you gain 1/2% of your mana every 2 seconds for 6 seconds when you gain Rapid Killing.</li>
<li>Silencing Shot: No longer on the global cooldown.</li>
<li>Wild Quiver: Chance increased to 4/8/12%, up from 4/7/10%. Damage increased from 50% of an Auto Shot to 80%.</li>
</ul>
<p><span style="font-weight: bold;">Survival</span></p>
<ul>
<li>Entrapment redesigned: When your Frost Trap, Immolation Trap, Explosive Trap and Snake Trap are triggered, you entrap all afflicted targets, preventing them from moving for 2/3/4 seconds.</li>
<li>Explosive Shot: Base damage lowered by 10%. Attack power scaling reduced by 12.5%. The periodic damage from this ability no longer triggers Judgement of Wisdom and Judgement of Light.</li>
<li>Hunting Party: This talent has been reduced to 3 points, and now increases your total agility by an additional 1/2/3%.</li>
<li>Lock and Load redesigned: You now have a 33/66/100% chance when you trap a target with Freezing Trap, Freezing Arrow or Frost Trap and a 2/4/6% chance when you deal periodic damage with your Immolation Trap or Black Arrow to cause your next 2 Arcane Shot or Explosive Shot spells to trigger no cooldown, cost no mana and consume no ammo. This now has a new spell effect and sound.</li>
<li>New Talent: Black Arrow: Fires a Black Arrow at the target, increasing all damage done by you to the target by 6% and doing periodic shadow damage for 15 seconds. 30-second cooldown. Shares a cooldown with all other traps.</li>
<li>T.N.T.: Increases damage done by Explosive Shot, Immolation Trap, and Explosive Trap by 2/4/6%.</li>
<li>Trap Mastery: This talent has been moved up to tier-2, up from tier-9, and is now a 3-point talent.</li>
<li>Trap Mastery, Resourcefulness and T.N.T. now all affect Black Arrow.</li>
<li>Improved Wing Clip: This talent has been removed.</li>
<li>Wyvern Sting: Duration increased from 12 seconds to 30 seconds. PvP duration reduced from 10 seconds to 6 seconds.</li>
</ul>
<p><span style="font-weight: bold;">Pets</span></p>
<ul>
<li>Bullheaded now adds 20% damage reduction for 12 seconds along with its current CC-removal effect.</li>
<li>Cornered: The critical strike reduction when this ability is active has been increased.</li>
<li>Feeding Frenzy increased to 8/16% damage up from 6/12%.</li>
<li>Furious Howl (wolf special ability) now stacks with Battle Shout and Blessing of Might, however, it only affects the wolf and hunter. Its effect and cooldown have been doubled so that it provides the same benefit but isn&#8217;t up 100% of the time.</li>
<li>Gorillas now have a new family ability, Pummel, which works like the warrior ability and has a single rank.</li>
<li>Grace of the Mantis and Roar of Sacrifice are now also available to Cunning pets.</li>
<li>Great Resistance increased to 5/10/15% magic damage reduction, up from 3/6/9%.</li>
<li>Roar of Recovery cooldown decreased to 3 minutes, down from 6 minutes.</li>
<li>New Talent: Shark Attack: This new 2-rank talent is available to Ferocity pets. It increases pet damage.</li>
<li>New Talent: Silverback: This new 2-rank talent is available to Tenacity pets. It heals the pet when Growl is used.</li>
<li>Roar of Sacrifice can be used on the hunter only.</li>
<li>Stampede (rhino) only affects 1 target, but adds a 25% bleed damage debuff (that does not stack with Mangle etc.) in addition to its knockback.</li>
<li>Thunderstomp is no longer a gorilla-specific family ability and is now available to all Tenacity pets. It has been reduced to one rank.</li>
<li>Turtles and Crabs now dwell in waters of and off Eversong and the Ghostlands, giving Blood Elf hunters access to local Tenacity pets.</li>
<li>New Talent: Wild Hunt: This new 2-rank talent is available to all 3 pet trees. Increases the contribution your pets get from your stamina by 20/40% and attack power by 10/20%.</li>
</ul>
<p><span style="font-weight: bold;">Mage</span></p>
<ul>
<li>Arcane Blast stacking effect is no longer considered a Magic effect and will not be dispelled.</li>
<li>Mage Armor: Now grants 50% of mana regeneration while casting.</li>
<li>Mirror Image: The images no longer cast Polymorph.</li>
<li>Molten Armor: Chance to critically strike is now increased by a percentage of the mage&#8217;s total spirit.</li>
</ul>
<p><span style="font-weight: bold;">Arcane</span></p>
<ul>
<li>Arcane Meditation: Now grants 17/33/50% of mana regeneration while casting.</li>
</ul>
<p><span style="font-weight: bold;">Fire</span></p>
<ul>
<li>Ignite: The damage done by this talent no longer receives modifications from effects that increase or decrease damage done by a percentage.</li>
<li>Improved Scorch: Increased critical strike chance is now 1%, down from 2% per application of the Improved Scorch effect. In addition, the critical strike chance of Scorch, Fireball, and Frostfire Bolt is increased by 1/2/3%.</li>
<li>Pyromaniac: Now grants 17/33/50% of mana regeneration while casting.</li>
</ul>
<p><span style="font-weight: bold;">Frost</span></p>
<ul>
<li>Improved Water Elemental: Renamed Enduring Winter. Instead of the Water Elemental increasing mana regeneration for the mage&#8217;s party, casting Frostbolt now has a 33/66/100% chance to provide the Replenishment buff to up to 10 people in the mage&#8217;s party or raid.</li>
<li>Winter&#8217;s Chill: Increased critical strike chance is now 1%, down from 2% per application of Winter&#8217;s Chill. In addition, the critical strike chance of Frostbolt is increased by 1/2/3%.</li>
</ul>
<p><span style="font-weight: bold;">Paladin</span></p>
<ul>
<li>Auras will now persist through death and affect a 40 yard radius.</li>
<li>Blessing of Kings is now trainable at level 20. Removed from talent trees.</li>
<li>Divine Plea can once again be dispelled.</li>
<li>Exorcism: Now can be used on any target and has a 100% chance to be a critical strike when used on Undead and Demons.</li>
<li>Hand of Sacrifice: The damage transferred by this ability is now capped by the paladin&#8217;s health.</li>
<li>Forbearance reduced to a 2-minute duration.</li>
<li>Sacred Shield: This effect cannot be cast on more than one friendly target at a time.</li>
<li>Seal of Blood/Seal of the Martyr: The damage done by these two seals has been increased but the damage done by their judgements decreased. The balance is now roughly 60% from either seal and 40% from a judgement on total damage done. The total damage done should be roughly the same. Please note that the 3.0.9 tooltips had incorrect values for the damage done, but the tooltips should be much more accurate in 3.1.0.</li>
<li>Shield of Righteousness: Base damage and scaling factor increased by 30%.</li>
<li>Spiritual Attunement: Removed from trainers. It is now available deep in the Protection tree for 2 ranks at 5/10%.</li>
</ul>
<p><span style="font-weight: bold;">Holy</span></p>
<ul>
<li>Aura Mastery: Now grants anyone affected by Concentration Aura immunity from Interrupt and Silence mechanics, and increases the effectiveness of all other auras by 100%. Lasts 10 seconds. 2-minute cooldown.</li>
<li>Blessed Hands: Now reduces mana cost of Hand of Freedom, Sacrifice and Salvation by 15/30%, and improves the effectiveness of Hand of Salvation by 50/100% and Hand of Sacrifice by an additional 5/10%. Moved to tier-4.</li>
<li>Enlightened Judgements: No longer increases the range of Judgement of Justice. Moved to tier-10.</li>
<li>Improved Concentration Aura: The resistance to Silence and Interrupt mechanics granted by this talent now becomes active when any Aura is used, not just Concentration Aura.</li>
<li>Infusion of Light: Now increases the critical chance of your next Holy Light by 10/20% instead of reducing cast time. Moved to tier-10.</li>
<li>Judgements of the Pure moved to tier-9.</li>
<li>Pure of Heart: Now reduces duration of all curse, disease, and poison effects by 15/30%.</li>
<li>Purifying Power: Now reduces the cooldowns of Exorcism and Holy Wrath by 17/33% instead of increasing critical strike chance.</li>
<li>Sacred Cleansing moved to tier-8.</li>
</ul>
<p><span style="font-weight: bold;">Protection</span></p>
<ul>
<li>Ardent Defender: Reduced to 3 ranks for 10/20/30%.</li>
<li>Avenger&#8217;s Shield: Base damage and scaling factor increased by 30%.</li>
<li>Blessing of Sanctuary: Now only grants mana on dodge/parry/block. In addition, will only grant mana if that is the active power type of the friendly target (Bears and Cats won&#8217;t gain mana).</li>
<li>Improved Devotion Aura: The additional healing granted by this talent now becomes active when any Aura is used, not just Devotion Aura.</li>
<li>Divine Guardian: Now increases the effectiveness of Divine Sacrifice by an additional 5/10%, and increases the duration of Sacred Shield by 50/100% and the amount absorbed by 10/20%.</li>
<li>Divine Protection: Cooldown reduced to 3 minutes.</li>
<li>New Talent: Divine Sacrifice: Causes all party/raid members affected by one of the paladin&#8217;s auras to transfer 30% of all damage taken to the paladin (maximum of 150% of the paladin&#8217;s max health). Lasts 10 seconds. 2-minute cooldown.</li>
<li>New Talent: Divinity: Increases healing done by and to you by 1/2/3/4/5% (tier-1).</li>
<li>Guarded by the Light: Now makes Divine Plea 50/100% less likely to be dispelled.</li>
<li>Improved Hammer of Justice: Reduced to 2 ranks for 10/20-second cooldown reduction.</li>
<li>Holy Shield: Base damage and scaling factor increased by 30%.</li>
<li>Judgements of the Just: Now also reduces the cooldown of Hammer of Justice by 10/20 seconds, and increases the duration of the Seal of Justice stun effect by .5/1 second.</li>
<li>One-Handed Weapon Specialization: Reduced to 3 ranks for 4/7/10%.</li>
<li>Sacred Duty rank 1 now increases stamina by 4%.</li>
<li>Shield of the Templar: No longer increases the damage done by Holy Shield, Avenger&#8217;s Shield, and Shield of Righteousness. Now grants 33/66/100% chance to silence your Avenger&#8217;s Shield targets for 3 seconds.</li>
</ul>
<p><span style="font-weight: bold;">Retribution</span></p>
<ul>
<li>Benediction now affects Hand of Reckoning.</li>
<li>Divine Purpose: Moved to Improved Retribution Aura&#8217;s position.</li>
<li>Divine Storm: Damage increased.</li>
<li>Fanaticism reduced to 3 ranks for 6/12/18% bonus and 10/20/30% threat reduction.</li>
<li>Judgement of the Wise: The immediate return of base mana from this spell has been increased to 25%, up from 15%.</li>
<li>Repentance no longer resets the paladin&#8217;s melee swing timer.</li>
<li>Improved Retribution Aura: This talent has been removed.</li>
<li>Righteous Vengeance reduced to 3 ranks for 10/20/30%. The damage done by this talent no longer receives modifications from effects that increase or decrease damage done by a percentage. Now triggered by Crusader Strike as well.</li>
<li>Sanctified Retribution: The bonus to damage done granted by this talent now becomes active when any Aura is used, not just Retribution Aura.</li>
<li>Sanctified Seals: Renamed Sanctity of Battle. Now also increases damage done by Exorcism and Crusader Strike by 5/10/15%.</li>
<li>Swift Retribution: Now grants its haste bonus while any aura is active.</li>
</ul>
<p><span style="font-weight: bold;">Priest</span></p>
<ul>
<li>Abolish Disease: Now cleanses a disease every 3 seconds, down from 5. Duration reduced from 20 seconds down to 12 seconds.</li>
<li>Devouring Plague: This spell now has a new icon.</li>
<li>Divine Hymn redesigned: You recite a Holy hymn, summoning the power of the Divine to assist you in your time of need. Heals 3 nearby lowest-health friendly party or raid targets for 4960-5208 every 2 seconds for 8 seconds, and increases healing done to them by 15% for 8 seconds. Maximum of 12 heals. The Priest must channel to maintain the spell. Cooldown increased to 6 minutes, up from 5.</li>
<li>Divine Spirit is now trainable at level 31.</li>
<li>Holy Nova: Mana cost reduced approximately 20%.</li>
<li>Improved Holy Concentration removed.</li>
<li>Hymn of Hope redesigned: You recite a Holy hymn, restoring hope to those in despair. Restores 3% mana to 3 nearby low mana friendly party or raid targets every 2 seconds for 8 seconds, and temporarily increases their total maximum mana by 20% for 8 seconds. After the effect expires, the mana is lost. Maximum of 12 mana restorations. The Priest must channel to maintain the spell. Cooldown increased to 6 minutes, up from 5.</li>
<li>Mental Agility, Inner Focus, Shadow Reach, Shadow Focus and Shadow Affinity now all affect Psychic Horror.</li>
<li>Prayer of Healing: This spell now heals the target&#8217;s party, rather than being limited to just your direct party.</li>
<li>Shadowfiend: Health scaling increased. Now receives 30% of the master&#8217;s spell power. Mana return increased to 5%, up from 4%. The Shadowfiend now returns mana when its melee attacks land, rather than when it deals damage. No longer has a 75% reduced chance to be hit by melee, ranged and spells. Movement speed normalized to player movement speed. Tooltip revised. New Shadowfiend ability, Shadowcrawl, teleports the Shadowfiend to an enemy target and increases its damage done by 15% for 5 seconds.</li>
</ul>
<p><span style="font-weight: bold;">Discipline</span></p>
<ul>
<li>Divine Aegis: Divine Aegis effects will now stack, however the amount absorbed cannot exceed 125level (of the target). It will also now take into account total healing including overhealing.</li>
<li>Improved Divine Spirit: This talent has been removed.</li>
<li>New Talent: Improved Flash Heal: Reduces the mana cost of your Flash Heal by 5/10/15%, and increases the critical effect chance of your Flash Heal by 4/7/10% on friendly targets at or below 50% health.</li>
<li>Grace: This talent no longer decreases damage done to the target, but the duration has increased to 15 seconds and the healing bonus has increased from 2% to 3%. This affect now cannot be applied to more than one target at a time.</li>
<li>Improved Power Word: Fortitude: Now also increases your total stamina by 2/4%.</li>
<li>Meditation and Improved Power: Word shield have changed locations with each other.</li>
<li>Meditation: Now grants 17/33/50% of mana regeneration while casting.</li>
<li>Mental Agility: Reduced to 3 points (4/7/10%), down from 5.</li>
<li>New Talent: Soul Warding: Reduces the cooldown of your Power Word: Shield ability by 4 seconds, and reduces the mana cost of your Power Word: Shield by 30%.</li>
<li>Penance: Damage increased approximately 30%.This spell can now be cast on yourself.</li>
<li>Power Infusion: This effect now has a new spell effect.</li>
<li>Renewed Hope: This talent also now allows you to proc the Renewed Hope buff on all party/raid members every time you cast Power Word: Shield, reducing damage taken by 3%. Lasts 20 seconds.</li>
<li>Unbreakable Will:Increased from 3/6/9/12/15% to 6/12/18/24/30%.</li>
</ul>
<p><span style="font-weight: bold;">Holy</span></p>
<ul>
<li>New Talent: Body and Soul: 2-point talent. When you cast Power Word: Shield, you increase the target&#8217;s movement speed by 30/60% for 4 seconds, and you have a 50/100% chance when you cast Abolish Disease on yourself to also cleanse 1 poison effect in addition to diseases.</li>
<li>Circle of Healing: Healing increased by approximately 40%.</li>
<li>Holy Concentration redesigned: Mana regeneration is increased by 16/32/50% for 8 seconds after you critically heal with Flash Heal, Greater Heal, Binding Heal or Renew.</li>
<li>New Talent: Empowered Renew: Your Renew spell gains an additional 5/10/15% of your bonus healing effects, and your Renew will instantly heal the target for 5/10/15% of the total periodic effect.</li>
<li>Serendipity redesigned: When you heal with Binding Heal or Flash Heal, the cast time of your next Greater Heal or Prayer of Healing spell is reduced by 4/8/12%. Stacks up to 3 times. Lasts 20 seconds.</li>
<li>Test of Faith: No longer increases critical effect chance of your heals, but healing done on targets lower than 50% health is increased from 2/4/6% to 4/8/12%.</li>
</ul>
<p><span style="font-weight: bold;">Shadow</span></p>
<ul>
<li>Blackout: This talent has been removed.</li>
<li>Darkness: This talent is now in tier-1, moved up from tier-6.</li>
<li>Dispersion: Now clears all snare and movement-impairing effects and makes you immune to them while dispersed.</li>
<li>New Talent: Improved Devouring Plague: Increases the periodic damage done by your Devouring Plague by 5/10/15%, and when you cast Devouring Plague you instantly deal damage equal to 5/10/15% of its total periodic effect.</li>
<li>Mind Melt: Now also increases the periodic critical strike chance of your Shadow Word: Pain, Devouring Plague and Vampiric Touch spells by 3/6%.</li>
<li>Psychic Horror: Has been redesigned and is now a 1-point talent. You terrify the target, causing them to tremble in horror for 3 seconds and drop all weapons (disarm effect: including bows) for 10 seconds. 2 minute cooldown. Instant cast. The horror effect can be dispelled, but the disarm cannot.</li>
<li>Improved Spirit Tap: Now grants 17/33% of mana regeneration while casting.</li>
<li>Shadow Affinity: Now also causes you to receive 5/10/15% of your base mana when your Shadow Word: Pain or Vampiric Touch spells are dispelled.</li>
<li>Shadowform: Now reduces all damage taken by 15%, not just physical damage. Bonus damage from critical strike chance removed and replaced by the ability of those periodic damage spells to generate critical strikes.</li>
<li>Silence: Range increased to 30 yards.</li>
<li>Spirit Tap: Now grants 83% of mana regeneration while casting.</li>
<li>Vampiric Embrace duration increased to 5 minutes, up from 1 minute. PvP duration is now 60 seconds. Cooldown removed.</li>
<li>Vampiric Touch: When dispelled, Vampiric Touch will deal damage to the afflicted target.</li>
</ul>
<p><span style="font-weight: bold;">Rogue</span></p>
<ul>
<li>Deadly Poison: The amount of damage this poison generates from the rogue&#8217;s attack power has been increased from 8% per application to 12%.</li>
<li>Deadly Throw: Missile speed increased.</li>
<li>Instant Poison: Redesigned to have its chance to be applied based on the speed of the weapon (frequency-based).</li>
<li>Shiv: This ability can no longer generate a critical strike, and the poisons it applies cannot be critical strikes either.</li>
<li>Tricks of the Trade: Will now begin following the first damaging attack.</li>
<li>Wound Poison: Redesigned to have its chance to be applied based on the speed of the weapon (frequency-based).</li>
</ul>
<p><span style="font-weight: bold;">Assassination</span></p>
<ul>
<li>Hunger For Blood: No longer stacks. Damage bonus changed to 15% for a single application. Requires a bleed effect active on the rogue&#8217;s target. No longer removes bleeds from the rogue. Now costs 15 energy and lasts for 60 seconds.</li>
<li>Master Poisoner: Now also increases the bonus to apply Deadly Poison when Envenom is used by an additional 15/30/45%.</li>
</ul>
<p><span style="font-weight: bold;">Combat</span></p>
<ul>
<li>Adrenaline Rush cooldown reduced to 3 minutes.</li>
<li>Killing Spree: Now also increases all damage done by the rogue while active by 20%.</li>
<li>Savage Combat improved to 2/4% increased damage against poisoned targets.</li>
<li>Lightning Reflexes reduced to 3 ranks for 2/4/6% dodge and 4/7/10% melee haste.</li>
</ul>
<p><span style="font-weight: bold;">Subtlety</span></p>
<ul>
<li>Shadow Dance now opens a new action bar when used.</li>
</ul>
<p><span style="font-weight: bold;">Shaman</span></p>
<ul>
<li>Bloodlust/Heroism: Cooldown reduced to 5 minutes, but Sated and Exhausted now last 10 minutes.</li>
<li>Earth Elemental Totem: The summoned Earth Elemental should now have significantly more health and slightly more armor.</li>
<li>Fire Elemental Totem: The summoned Fire Elemental should now have moderately more health and mana, and its damage scaling has been increased. In addition, the Fire Elemental&#8217;s spells now cost less mana.</li>
<li>Flametongue Weapon: Bonus damage from spell power now based on weapon speed. Slower weapons will benefit more from spell power.</li>
<li>Frostbrand Weapon: Damage increased by approximately 20%.</li>
<li>Mana Spring Totem: This totem has been redesigned. It now provides the same mana benefit as Blessing of Wisdom to the entire party or raid, but is exclusive with that effect.</li>
<li>Poison Cleansing Totem and Disease Cleansing Totem have been merged into Cleansing Totem. Cleansing Totem pulses every 3 seconds, down from 5.</li>
</ul>
<p><span style="font-weight: bold;">Enhancement</span></p>
<ul>
<li>Earthen Power redesigned: Your Earthbind Totem has a 50/100% chance to also remove all snare effects and make you and nearby friendly targets immune to them for 5 seconds when it pulses.</li>
<li>Flurry: Now provides 5/10/15/20/25% haste instead of 10/15/20/25/30%.</li>
<li>New Talent: Frozen Power: Increases the damage done by your Lightning Bolt, Chain Lightning, Lava Lash and Shock spells by 5/10% on targets afflicted by your Frostbrand Attack effect, and your Frost Shock has a 50/100% chance to root the target in Ice for 5 seconds when used on targets at or further than 15 yards from you.</li>
<li>Lava Lash now has a new icon.</li>
<li>Spirit Weapons: Now reduces all threat generated by 30%, not just physical attacks.</li>
<li>Stormstrike charges have been increased by 2, and cooldown reduced by 2 seconds.</li>
<li>Improved Stormstrike redesigned: When you Stormstrike, you have a 50/100% chance to immediately grant you 20% of your base mana.</li>
<li>Toughness: No longer increases your armor. Instead, this talent now increases your total stamina by 2/4/6/8/10%.</li>
<li>Unleashed Rage: Reduced to 3 points, down from 5. No longer increases agility, but instead increases your total expertise by 3/6/9.</li>
</ul>
<p><span style="font-weight: bold;">Elemental</span></p>
<ul>
<li>New Talent: Booming Echoes: Reduces the cooldown of your Flame Shock and Frost Shock spells by an additional 1/2 seconds, and increases the direct damage done by your Flame Shock and Frost Shock spells by an additional 10/20%.</li>
<li>Elemental Mastery redesigned: When activated, your next Lightning Bolt, Chain Lightning or Lava Burst spell becomes an instant cast spell. In addition, your Fire, Frost and Nature damage spells have a 15% increased critical strike chance for 15 seconds. Elemental Mastery now shares a cooldown with Nature&#8217;s Swiftness.</li>
<li>Elemental Reach: Now also increases the range of your Flame Shock spell by 5/10/15 yards.</li>
<li>Lava Flows: No longer increases the range of your Flame Shock spell, but now increases your casting speed by 10/20/30% when your Flame Shock spell is dispelled for 6 seconds.</li>
<li>Lightning Overload: Reduced to 3 points (7/14/20%), down from 5.</li>
<li>Storm, Earth and Fire: No longer increases the range of your Earth Shock or Wind Shock spells, but now also causes your Earthbind Totem to have a 33/66/100% chance to root all nearby enemies for 5 seconds when initially cast.</li>
<li>Thunderstorm can now be cast while stunned.</li>
</ul>
<p><span style="font-weight: bold;">Restoration</span></p>
<ul>
<li>Ancestral Awakening: This talent now accounts for your ineffective healing, rather than effective.</li>
<li>Ancestral Healing and Healing Grace have swapped places in the Restoration talent tree.</li>
<li>Cleanse Spirit now has a new icon.</li>
<li>Mana Tide Totem: This spell no longer costs mana.</li>
<li>Restorative Totems: Reduced to 3 points, down from 5. Increases the effect of your Mana Spring Totem by 7/12/20%, and increases the amount healed by your Healing Stream Totem by 15/30/45%.</li>
<li>Riptide: This spell has a new icon.</li>
<li>Tidal Force: Now has a new spell effect.</li>
</ul>
<p><span style="font-weight: bold;">Warlock</span></p>
<ul>
<li>Banish: Now has a 6-second PvP duration.</li>
<li>Curse of the Elements (Rank 5): Increased to 13% spell damage, up from 10%.</li>
<li>Curse of Recklessness has been removed.</li>
<li>Curse of Weakness: Now also reduces the armor of the target by 5%.</li>
<li>Drain Soul: Each time Drain Soul deals damage to a target which can grant experience, it now has a chance to generate a Soul Shard.</li>
<li>Enslave Demon: Spell haste penalty reduced by 10%. Melee haste penalty reduced by 10%.</li>
<li>Doomguard: Cooldown reduced to 30 minutes, down from 60 minutes. Damage reduced approximately 30%, and health reduced approximately 30%.</li>
<li>Warlocks now innately have an increased 10% spell hit chance on the Enslave Demon spell.</li>
<li>Fire Shield (Imp): You can now cast this ability on raid members, rather than party members.</li>
<li>Ritual of Summoning: The summoning of the initial portal is now instant cast, down from 5 seconds.</li>
<li>Soul Shard: This item now has a maximum count of 32 in inventory.</li>
<li>Voidwalker: The health bonus on this pet has been reduced from 60% to 10%.</li>
</ul>
<p><span style="font-weight: bold;">Affliction</span></p>
<ul>
<li>Eradication: Whenever you deal damage with Corruption, you have a 6% chance to gain the Eradication effect. The Eradication effect increases your spell casting speed by 6/12/20% for 10 seconds. Internal cooldown removed.</li>
<li>Haunt: Now only increases your shadow damage-over-time spells on the target.</li>
<li>Malediction: No longer increases the effect of Curse of the Elements, but now also increases the periodic critical strike chance of your Corruption and Unstable Affliction spells by 3/6/9%.</li>
<li>Pandemic: This talent has been reduced to a 1-point talent. Now grants your Corruption and Unstable Affliction the capability to critically hit.</li>
<li>Shadow Embrace: Now only increases the damage done by your shadow damage periodic spells.</li>
<li>Siphon Life: The Siphon Life spell has been removed. Siphon Life now causes your Corruption spell to instantly heal you for 40% of the damage done. In addition, the damage done by your Corruption, Seed of Corruption and Unstable Affliction damage-over-time effects is increased by 5%.</li>
<li>Soul Siphon redesigned: Increases the amount drained by your Drain Life and Drain Soul spells by an additional 3/6% for each of your Affliction effects on the target, up to a maximum of 9/18% additional effect.</li>
<li>Suppression: Now increases spell hit for all of your spells.</li>
<li>Unstable Affliction and Immolation are now in the same exclusive category (both damage- over- time effects cannot be present at the same time by the same caster on a target).</li>
</ul>
<p><span style="font-weight: bold;">Demonology</span></p>
<ul>
<li>Demonic Empathy has been removed.</li>
<li>Demonic Empowerment: This talent now has a unique spell effect.</li>
<li>Demonic Sacrifice: This talent has been removed.</li>
<li>Fel Synergy has been moved to tier-1. No longer increases intellect, stamina and damage of your summoned demon.</li>
<li>Improved Enslave Demon talent removed.</li>
<li>Mana Feed: This talent is now a 1-point talent, down from 3 points. Now is the 21-point talent in Demonology, granting 100% mana return to your pet, up from 33/66/100%.</li>
<li>Master Conjuror: Increased from 15/30% up to 150/300%.</li>
<li>New Talent: Decimation: When you Shadowbolt or Incinerate a target that is at or below 35% health, your next Soulfire cast time is reduced by 30/60% and costs no shard. Lasts 10 seconds.</li>
<li>New Talent: Nemesis: Reduces the cooldown of your Demonic Empowerment, Metamorphosis, Soulstone and Fel Domination spells by 10/20/30%.</li>
</ul>
<p><span style="font-weight: bold;">Destruction</span></p>
<ul>
<li>Aftermath redesigned: Increases the periodic damage done by your Immolate by 3/6%, and your Conflagrate has a 50/100% chance to daze the target for 5 seconds.</li>
<li>Backlash has been moved up to tier-5, up from tier-7. Now requires Intensity (pre-requisite).</li>
<li>Cataclysm: Now reduces the mana cost of Destruction spells by 4/7/10%. No longer increases the chance to hit.</li>
<li>Chaos Bolt: Damage increased approximately 15%.</li>
<li>Conflagrate: Spell now works similar to Swiftmend, consuming an Immolate or Shadowflame effect on the target and dealing damage based on the strength of that effect. Reduced to a single rank.</li>
<li>Improved Immolate: Now increases the damage done by your Immolate by 10/20/30%, rather than just the direct damage.</li>
<li>Improved Shadow Bolt: Now increases the damage done by your Shadow Bolt spell by 1/2/3/4/5%, and causes your target to be vulnerable to spell damage, increasing spell critical strike chance against that target by 1/2/3/4/5%. Effect lasts 30 seconds.</li>
<li>Improved Soul Leech: Now has a 50/100% chance to proc Replenishment.</li>
<li>Molten Core: This talent has been moved to Demonology (tier-8).</li>
<li>New Talent: Molten Skin: Reduces all damage taken by 2/4/6%.</li>
<li>Pyroclasm redesigned: Now increases your Shadow and Fire spell power by 2/4/6% when you critically hit with Searing Pain or Conflagrate. Lasts 10 seconds. Also moved down to tier-7 from tier-5.</li>
</ul>
<p><span style="font-weight: bold;">Warrior</span></p>
<ul>
<li>Battle Stance: Now increases armor penetration by 10%.</li>
<li>Berserker Stance: Now increases damage taken by 5%.</li>
<li>Charge: Duration of stun effect now lasts 1.5 seconds. This effect no longer has diminishing returns.</li>
<li>Defensive Stance: Now reduces damage caused by the warrior by 5% (previously 10%).</li>
<li>Disarm: This ability now disarms ranged weapons as well.</li>
<li>Heroic Throw missile speed increased.</li>
<li>Intimidating Shout: Cooldown reduced to 2 minutes.</li>
<li>Shattering Throw: This new warrior ability, trainable at level 71, deals damage the same as Heroic Throw, but also causes the victim&#8217;s armor to be reduced by 20% for 10 seconds (stacking with Sunder Armor). If the victim is immune, it will remove that immunity instead of dealing damage and reducing armor. Costs 25 rage. Only useable in Battle Stance. 5-minute cooldown.</li>
</ul>
<p><span style="font-weight: bold;">Arms</span></p>
<ul>
<li>Blood Frenzy improved to 2/4% increased damage.</li>
<li>Deep Wounds: The damage done by this talent no longer receives modifications from effects that increase or decrease damage done by a percentage. The base weapon damage used in the calculation will still be modified by those effects.</li>
<li>Improved Intercept and Weapon Mastery have once again swapped places in the talent tree.</li>
<li>New Talent: Juggernaut: Grants the warrior the ability to Charge while in combat. Critical strike chance of next Slam or Mortal Strike increased by 100% following Charge.</li>
<li>Taste for Blood: Will now proc 33/66/100% of the time with a 6-second cooldown.</li>
<li>Unrelenting Assault: Now also increases the damage of Overpower and Revenge by 10/20%, and causes Overpower (when used to attack a casting target) to decrease the effectiveness of all the target&#8217;s non-physical damage and healing by 25/50% for 6 seconds. Tooltip and visual updated.</li>
</ul>
<p><span style="font-weight: bold;">Fury</span></p>
<ul>
<li>Improved Berserker Stance: Now increases strength by 4/8/12/16/20% while in Berserker Stance.</li>
<li>Titan&#8217;s Grip: While you have a two-handed weapon equipped in one hand, your physical damage done is reduced by 10%.</li>
</ul>
<p><span style="font-weight: bold;">Protection</span></p>
<ul>
<li>Last Stand: Cooldown reduced to 3 minutes.</li>
<li>Warbringer: Now also allows Intervene and Intercept to be used in any stance.</li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://www.howtogold.com/patch-31-official-patch-notes/feed/</wfw:commentRss>
		</item>
		<item>
		<title>New Changes in Patch 3.1 notes</title>
		<link>http://www.howtogold.com/new-changes-in-patch-31-notes/</link>
		<comments>http://www.howtogold.com/new-changes-in-patch-31-notes/#comments</comments>
		<pubDate>Tue, 14 Apr 2009 08:14:06 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[WoW News]]></category>

		<guid isPermaLink="false">http://www.howtogold.com/?p=2263</guid>
		<description><![CDATA[That&#8217;s it! The one I&#8217;m most curious about is the Equipment Manager. Did someone forget to pull the line from the live patch notes, or did they fix their bugs faster than expected and manage to get the feature in for the patch? I guess we&#8217;ll see when the realms come back up.
 I thought I&#8217;d [...]]]></description>
			<content:encoded><![CDATA[<p>That&#8217;s it! The one I&#8217;m most curious about is the Equipment Manager. Did someone forget to pull the line from the live patch notes, or did they fix their bugs faster than expected and manage to get the feature in for the patch? I guess we&#8217;ll see when the realms come back up.</p>
<p> I thought I&#8217;d take a look and see what changed between the <span style="color: #993002;">last PTR notes</span> and today. And the answer is: not much. Only eight new/changed lines, and nothing that I&#8217;d call major. But you may disagree, dear reader, and so I&#8217;ll list everything I found right here.</p>
<ul>
<li>[Hunter] <span style="color: #993002;">Roar of Sacrifice</span> can be used on the hunter only</li>
<li>[Shaman] <span style="color: #993002;">Unleashed Rage</span>: Reduced to 3 points, down from 5. No longer increases agility, but instead increases your total expertise by 3/6/9. [was 3/6/9<strong>%</strong>, though that was probably a typo]</li>
<li>[Warlock] <span style="color: #993002;">Drain Soul</span>: Each time Drain Soul deals damage to a target which can grant experience, it now has a chance to generate a Soul Shard</li>
</ul>
<div id="continued">
<ul>
<li>[Blacksmithing] Added a new recipe for the Titansteel Spellblade.</li>
<li>UI:
<ul>
<li>A new Equipment Manager feature has been added. This feature can be turned on from the Interface Options, and will enable managing up to ten separate sets of equipped items [note that they previously announced this feature <span style="color: #993002;">would <em>not</em> make it for patch 3.1</span>; I guess we'll have to wait and see]</li>
<li>New elite mob frames have been added for V-Key frames.</li>
</ul>
</li>
<li>Enhancement Shaman PvP Set Bonus: The cooldown reduction of <span style="color: #993002;">Stormstrike</span> has been increased to 2 seconds, up from 1 second.</li>
<li>Glyph of Shield Wall: Reduces the cooldown on <span style="color: #993002;">Shield Wall</span> by 3 min, but Shield Wall now only reduces damage taken by 40%. (was previously a 2-minute cooldown reduction)</li>
<li>Judgement of Command: Fixed incorrect combat log tooltips. [This line was in the latest test notes, but not in the live notes. I doubt they un-fixed it, but I'm putting it here for completeness]</li>
</ul>
</div>
]]></content:encoded>
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		<title>Varian Wrynn is copilot in Patch 3.1</title>
		<link>http://www.howtogold.com/varian-wrynn-is-copilot-in-patch-31/</link>
		<comments>http://www.howtogold.com/varian-wrynn-is-copilot-in-patch-31/#comments</comments>
		<pubDate>Tue, 14 Apr 2009 08:11:37 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[WoW News]]></category>

		<guid isPermaLink="false">http://www.howtogold.com/?p=2261</guid>
		<description><![CDATA[But hey, only some of us are lore nerds, and I&#8217;m sure a lot of you are here looking for some prime patch 3.1 gameplay and feature information, what with extended maintenance and said patch 3.1 going live today. Luckily, you&#8217;re in luck. You lucky person you. Expect loads of patch 3.1 information articles and [...]]]></description>
			<content:encoded><![CDATA[<p>But hey, only some of us are lore nerds, and I&#8217;m sure a lot of you are here looking for some prime <span style="color: #993002;">patch 3.1 gameplay and feature information</span>, what with <span style="color: #993002;">extended maintenance</span> and said <span style="color: #993002;">patch 3.1 going live today</span>. Luckily, you&#8217;re in luck. You lucky person you. Expect loads of patch 3.1 information articles and roundups as the day progresses, including dual spec information and galleries showcasing <span style="color: #993002;">the new sights and sounds</span> of the new patch. it&#8217;s easy to see why I sometimes have a hard time convincing them of this fact, as I have spent the last few hours <span style="color: #993002;">gushing about King Varian Wrynn</span> to anyone who will listen and even a few people who won&#8217;t. Seriously, if you are in a place that allows the streaming of video and sound, <span style="color: #993002;">you should watch the new Ulduar trailer</span>. Varian is so amazing, I almost needed a change of pants after I finished watching.</p>
<p>In the meantime, you can start your reading with our official constantly updated <span style="color: #993002;">Guide to Patch 3.1</span> and this roundup of some of the hottest news from the past week:</p>
<p><strong>Dungeons, Items, Professions, and More<br />
</strong></p>
<ul>
<li><span style="color: #993002;">Insider Trader looks at Patch 3.1</span>.</li>
<li>Ready Check<span style="color: #993002;"> is preparing for Ulduar&#8217;s Bosses.</span></li>
<li>Speaking of Ulduar, <span style="color: #993002;">who gets Valanyr anyway?</span></li>
<li>Vaneras offers some clarity regarding <span style="color: #993002;">Patch 3.1 Emblem drops.</span> Of course, the explanation <span style="color: #993002;">still doesn&#8217;t sit well</span> with some.</li>
<li>The Overachiever <span style="color: #993002;">helps you go Insane in the Membrane.</span></li>
<li>Time is Money discusses <span style="color: #993002;">Auction House Basics.</span></li>
<li>Allison discusses <span style="color: #993002;">the lessons of pugging 25-man Naxxramas.</span></li>
<li>The Blues are <span style="color: #993002;">offering more teasing about old world phasing</span>. Could this be hinting at new 3.2 content or an old world expansion?<br />
<span id="more-2261"></span></li>
</ul>
<p><strong>Odds and Ends</strong></p>
<ul>
<li>BRK has left the building, <span style="color: #993002;">but his memory remains</span>.</li>
<li><span style="color: #993002;">The WoW Insider fan art contest is still accepting submissions!</span></li>
<li>PETA <span style="color: #993002;">decided to hold a rally against seal killing</span> in <em>WoW</em>. The results were <span style="color: #993002;">probably about what you&#8217;d expect.</span></li>
<li>WoW Rookie <span style="color: #993002;">discusses online shorthand.</span></li>
<li>The Neilsens <span style="color: #993002;">offer some interesting numbers on <em>WoW </em>demographics.</span></li>
<li><span style="color: #993002;">Author Christie Golden chats about <em>Arthas</em></span>, the new Warcraft book coming on April 21st.<br />
<strong><br />
</strong></p>
<div><strong>Hot News</strong></div>
<div>
<ul>
<li>The Final official <span style="color: #993002;">Patch 3.1 patch notes </span>are here. We also have <span style="color: #993002;">the latest patch note changes</span> as well.</li>
<li>Chances are you&#8217;ll want to do some Argent Tournament playing sooner or later, and we have daily quest guides ready to help you out. Check out <span style="color: #993002;">the Edge of Winter</span>, <span style="color: #993002;">Learning the Reins</span>, <span style="color: #993002;">Jack Me Some Lumber</span>, <span style="color: #993002;">A Chip Off The Ulduar Block</span>, and <span style="color: #993002;">A Valiant&#8217;s Field Training.</span></li>
<li>We&#8217;ve rounded up a bit of <span style="color: #993002;">what we know and don&#8217;t know about the Ulduar Dungeon.</span></li>
<li>Tom Chilton <span style="color: #993002;">talks a bit about patch 3.1</span></li>
<li>Congratulations to our first Guild of the Month, <span style="color: #993002;">Holy Crusade of Bleeding Hollow.</span></li>
<li>Find out <span style="color: #993002;">why an expansion announcement might be coming sooner than you think.</span>\</li>
<li>Don&#8217;t panic, <span style="color: #993002;">the Activision-Blizzard merge really isn&#8217;t that bad.</span></li>
</ul>
</div>
<p><strong>Class News and Guides</strong></p>
<ul>
<li>Ghostcrawler <span style="color: #993002;">recently answered some questions</span> about general class balance.</li>
<li>Looks like the 3.2 planning may already be underway. <span style="color: #993002;">Could a dual wield focused tree be coming for Death Knights</span>?</li>
<li>The Light and How to Swing it has <span style="color: #993002;">a Patch 3.1 Paladin review.</span></li>
<li>Shifting Perspectives has <span style="color: #993002;">a Druid-focused Ulduar review.</span></li>
<li>Encrypted Text <span style="color: #993002;">philosophizes about Rogue weaponry.</span></li>
<li>Totem Talk talks<span style="color: #993002;"> Patch 3.1 Shaman Gear.</span></li>
<li>The Care And Feeding of Warriors <span style="color: #993002;">is just waiting for the Patch.</span></li>
<li><span style="color: #993002;">The Hunter DPS Clinic</span> is open!</li>
<li>Arcane Brilliance continues to look at <span style="color: #993002;">Professions for Mages.</span></li>
<li>Spiritual Guidance discusses <span style="color: #993002;">dual-speccing Shadow in patch 3.1</span></li>
<li>Raid RX discusses <span style="color: #993002;">Healing Ulduar.</span></li>
</ul>
</li>
</ul>
]]></content:encoded>
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		<title>Fishings in 3.1</title>
		<link>http://www.howtogold.com/fishings-in-31/</link>
		<comments>http://www.howtogold.com/fishings-in-31/#comments</comments>
		<pubDate>Sun, 15 Mar 2009 04:34:45 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[WoW News]]></category>

		<guid isPermaLink="false">http://www.howtogold.com/?p=2258</guid>
		<description><![CDATA[ome Horde are still not satisfied, saying that at least one of those mounts should be Epic to truly equalize numbers, but for now, there&#8217;s at least more easy mounts to get toward the Red Dragonhawk (Which is honestly a lot cooler looking than the silly blue one Alliance get, seriously).
Rumors have also been persisting [...]]]></description>
			<content:encoded><![CDATA[<p>ome Horde are still not satisfied, saying that at least one of those mounts should be Epic to truly equalize numbers, but for now, there&#8217;s at least more easy mounts to get toward the Red Dragonhawk (Which is honestly a lot cooler looking than the silly blue one Alliance get, seriously).</p>
<p>Rumors have also been persisting over the past few days that the Horde will finally be getting an Un&#8217;goro Ravasaur as a counterpart to the Winterspring Frostsaber for Alliance. This has been compounded by the discovery of a Venomhide Ravasaur mount and a Ravasaur related quest in the 3.1 PTR files. However, Mor&#8217;vek himself seems to be unaccessible, and Zarhym has recently gone on record as saying there will not be a Ravasaur Mount in 3.1. It seems, though, that they&#8217;re at least working toward the idea. Maybe we&#8217;ll see one in 3.2.</p>
<p>Here&#8217;s one more bonus to accompany that whole mounts can swim thing in 3.1: An actual swimming mount. In 3.1, Fishers will be able to fish up a new mount from Northrend fishing schools. As to the identity of the mount, a Coralsheel Turtle mount has been spotted in the 3.1 PTR files, and Zarhym has confirmed that it&#8217;s the real deal. Between this and the aforementioned fishing dailies, it is a very nice time to be a fisher in 3.1.</p>
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		<title>Arcane Brilliance runs out of mana halfway</title>
		<link>http://www.howtogold.com/arcane-brilliance-runs-out-of-mana-halfway/</link>
		<comments>http://www.howtogold.com/arcane-brilliance-runs-out-of-mana-halfway/#comments</comments>
		<pubDate>Sun, 15 Mar 2009 04:33:55 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[WoW News]]></category>

		<guid isPermaLink="false">http://www.howtogold.com/?p=2256</guid>
		<description><![CDATA[The comments section set me straight last week. Fire Mages are not happy with Blizzard&#8217;s attempt at improving their survivability in PvP. You guys were brutally frank in your comments, and I have to admit that I see your point. Nobody likes dying, but as a Fire Mage you sort of expect it, similar to [...]]]></description>
			<content:encoded><![CDATA[<p>The comments section set me straight last week. Fire Mages are not happy with Blizzard&#8217;s attempt at improving their survivability in PvP. You guys were brutally frank in your comments, and I have to admit that I see your point. Nobody likes dying, but as a Fire Mage you sort of expect it, similar to the way nobody likes getting tackled, but as a football player you know it comes with the territory. All Fire Mages want is to be able to dish out an acceptable amount of pain before they explode. In fact, a lot of you proposed the idea of allowing Fire Mages to literally explode upon death, making killing one a dangerous proposition. Several of you commented that this was a Fire Mage&#8217;s idea of survivability, to die, but leave a smoking crater behind. Seriously, this is an idea I can get behind.I tried my best to be optimistic last week, to look at the changes to Fiery Payback and Impact (especially Impact) as semi-good things. The Fiery Payback-disarm effect will be marginally positive, I told myself, and at the very least, Impact being triggered by Fire Blast will make the spell less random and more controllable, right? We Mages get such a reputation for being whiners that I try to steer clear of pessimism as much as a can just to avoid being lumped in with that lame generalization. I try, and most of the time I fail, but I award myself an &#8220;A&#8221; for effort.</p>
<p>Here&#8217;s the thing, though: If you weren&#8217;t happy with the changes last week, you really aren&#8217;t going to like the latest PTR build. Follow me through the break and we&#8217;ll talk ourselves through the changes. I&#8217;ll try to keep the tears to a minimum.</p>
<p>One last note</p>
<p>I don&#8217;t know if you saw this recent Ghostcrawler thread on the official forums in which he commented on the fact that Blizzard still plans to make spirit a useful stat for Mages, but if you didn&#8217;t, you owe it to yourself to read through it. Go ahead&#8230;I&#8217;ll wait.</p>
<p>Okay, do any of you have any idea what he&#8217;s getting at here? Here&#8217;s what I get from his posts:</p>
<p>Spirit becoming &#8220;more useful&#8221; is still in the plan. This does not mean that it will give us spellpower, like it does with Boomkin, Shadow Priests, and Warlocks. Blizzard wants Mages who avoid spirit and Mages who don&#8217;t to be about equal in regards to DPS. Spirit can&#8217;t provide more DPS and more regen, or else it becomes &#8220;godly.&#8221; Yes, indeed.<br />
So what, in the name of all that is good and pure, do they plan to do with spirit? &#8220;Useful&#8221; does not equal more damage, apparently. So&#8230;for a DPS class, what does &#8220;useful&#8221; equal? More mana regen? But according to Ghostcrawler&#8217;s posts, not having to worry about mana regen would be &#8220;god mode.&#8221; I don&#8217;t understand.<span id="more-2256"></span></p>
<p>Maybe you guys can explain it to me. We were told that spirit would become a &#8220;more useful and interesting stat for all Mages.&#8221; If it isn&#8217;t going to increase our damage, and isn&#8217;t going to increase our mana regen (beyond its already meager ability to do so), what is it going to do?</p>
<p>PTR build 9785</p>
<p>Mages</p>
<p>Spirit will now make your whites whiter, and eliminate static cling. Spirit will also serve as a juicer, and make delicious french fries. You can now exchange your spirit points for Arena points. For a nominal fee, spirit will now babysit your kids while you go out to dinner. Um&#8230;.chicks dig spirit? Or something?<br />
Mirror Image</p>
<p>Mirror Image has always been a buggy mess, but it was a buggy mess that I loved. It began life as a massive aggro drop, an offensive burst, a fantastic defensive spell, a random CC, and a huge helping of confusing, butt-kickety nonsense. Since then, it has seen nothing but nerfs. The DPS put out by your mirror images was nerfed to the point of rendering it negligible. The threat generated by summoning your copies was reduced drastically. The spell lost a lot of its luster, and became something of a novelty, really only living up to its potential in PvP and nowhere else.</p>
<p>Since the PTR started up, Mirror Image has seen still more changes. A glyph was added for it, giving it a bit more utility. It gave the Frostbolts cast by your mirror images the ability to apply the Winter&#8217;s Chill effect, a 1% spell crit debuff on the target that could stack up to five times. The latest build of the PTR has actually upped this utility from 1% to 2%, meaning that when fully stacked, the effect increases the chance spells cast on the target will critically strike by 10%. That&#8217;s a fair amount of utility to add to a spell that currently has a marginal amount of it in PvE, even if it will use up a major glyph slot to get it. I&#8217;m not saying the glyph is worth that slot, but it certainly gives us another option, especially in light of the upcoming nerfs to our other talents that apply a crit chance debuff. More on that later.</p>
<p>Blizzard giveth, and as we all know, Blizzard taketh away. I&#8217;d say the taketh lately has been a lot more prevalent than the giveth, but I&#8217;m a Mage, and everybody knows our two favorite letters are Q and Q. In fact, I can hardly stop crying long enough to kill Warlocks these days. On the bright side: I get thristy a lot, and my tears are, indeed, delicious.</p>
<p>The latest nerf to Mirror Image comes in PTR build 9684. Your mirror images will now no longer cast Polymorph. Admittedly, this ability was already far too random to count on, but it was a pretty cool bit of utility, especially in PvP. And now it&#8217;s gone. Your copies will now be strictly DPS, casting only Fire Blast and Frostbolt.</p>
<p>My feeling here&#8211;and this is just my personal impression&#8211;is that Blizzard is sort of undecided when it comes to this spell. What do they want it to be used for? Is it a PvP spell or a PvE spell? Is it both? Is it meant to increase DPS, or provide utility, or be used for defensive purposes, or a mixture of all three? The CC component has now been completely removed, and the DPS is negligible. The glyph is interesting, but I get the feeling that most Mages won&#8217;t want to sacrifice a more straightforward glyph for it, especially when you consider the fact that your copies die almost instantly in a great many boss fights.</p>
<p>I guess I&#8217;m just worried about this spell. I still love it, but I don&#8217;t like what&#8217;s happening to it. It could be so good, and I hate to see it go to waste. Let&#8217;s hope that Blizzard hasn&#8217;t tapped out their ideas for Mirror Image. I await future PTR builds with my fingers crossed.</p>
<p>Improved Scorch/Winter&#8217;s Chill</p>
<p>And the nerf train keeps rolling. These buffs have been reduced by half, down from 2% extra crit chance per application to 1%, bringing them in line with similar debuffs applied by other classes. In case you hadn&#8217;t noticed, Warlocks are getting their own version of this debuff, with a stacking crit chance effect being applied by Improved Shadow Bolt. This is yet another stop on the &#8220;bring the player not the class&#8221; express Blizzard seems to be so fond of these days. I figure we&#8217;re only a patch or two away from Priests being able to equip plate and Death Knights being able to conjure food and water.</p>
<p>To be honest, I don&#8217;t hate this change, and here&#8217;s why: I always hated keeping that stupid Improved Scorch debuff up anyway. It was a pain, it took up a glyph slot if I wanted to maximize its effectiveness, and having to throw Scorch into my rotation hurt my DPS. Yes, I know I&#8217;m an Arcane Mage and don&#8217;t actually have Improved Scorch at all. I was trying to walk a mile in your shoes, guys. I feel your pain. Seriously, though, if the Warlock can apply this debuff for us, I say we make him do it. We can put those talent points somewhere else, thank you very much.</p>
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		<title>WoW-related links from around the blogosphere</title>
		<link>http://www.howtogold.com/wow-related-links-from-around-the-blogosphere/</link>
		<comments>http://www.howtogold.com/wow-related-links-from-around-the-blogosphere/#comments</comments>
		<pubDate>Sun, 15 Mar 2009 04:32:52 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[WoW News]]></category>

		<guid isPermaLink="false">http://www.howtogold.com/?p=2254</guid>
		<description><![CDATA[How would she react encountering her first ninja looter? The response is classic. One Rogue&#8217;s Journey continues their Friday Morning AddOn series, this time with a movie explaining ag_UnitFrames. Big Hit Box, a blog focusing on posts for all melee DPS specs, has a new post up on macros for PVE Enhancement Shamans. Darraxus the [...]]]></description>
			<content:encoded><![CDATA[<p>How would she react encountering her first ninja looter? The response is classic. One Rogue&#8217;s Journey continues their Friday Morning AddOn series, this time with a movie explaining ag_UnitFrames. Big Hit Box, a blog focusing on posts for all melee DPS specs, has a new post up on macros for PVE Enhancement Shamans. Darraxus the Warrior has laid down the Commandments of Pugging. He only lists six, but they&#8217;re enough to make the difference between a succesful run and another nightmare PuG.. Wulf&#8217;s Warcraft Weblog has been dreaming of a Wolf Spirit Beast to tame. So they made one. Check out their concept art. The Master&#8217;s Call blog has a guide on Gearing For Raids for Newbies. They&#8217;re just getting into raiding and sharing what they are learning in a series of posts. Gnomeaggedon shares his views on Why WoW Is Like Bringing Up Kids. From crowd control to rolling restarts to bear form. Head on over and add your own suggestion. Miss Elf is considering the pros and cons and introducing her mother-in-law to WoW.</p>
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		<title>Demonstrative of commitment to Arenas succeed</title>
		<link>http://www.howtogold.com/demonstrative-of-commitment-to-arenas-succeed/</link>
		<comments>http://www.howtogold.com/demonstrative-of-commitment-to-arenas-succeed/#comments</comments>
		<pubDate>Sat, 14 Mar 2009 15:58:30 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[WoW News]]></category>

		<guid isPermaLink="false">http://www.howtogold.com/?p=2252</guid>
		<description><![CDATA[Opponent History is an easy to read rundown of all teams a team has played, displaying how many times both teams have met, including their win-loss records against each other. The listing also shows a team&#8217;s winning percentage against a particular opponent, as well as the net gains in ratings. Match Reports are a snapshot [...]]]></description>
			<content:encoded><![CDATA[<p>Opponent History is an easy to read rundown of all teams a team has played, displaying how many times both teams have met, including their win-loss records against each other. The listing also shows a team&#8217;s winning percentage against a particular opponent, as well as the net gains in ratings. Match Reports are a snapshot of a specific match, revealing data such as what Arena map the match occurred in, the date and time, and how long the game lasted. Even data such as Killing Blows, damage done and taken, and healing done and taken are all in there.</p>
<p>It&#8217;s an incredibly robust set of tools that Arena enthusiasts are sure to take advantage of and enjoy looking through. Even without actually seeing entire matches played, there&#8217;s enough data to allow players to visualize them and even analyze a team. Are some comps really weaker against others? Do some comps perform better in one map and not another?</p>
<p>Blizzard has apparently been tracking a lot of data under the hood for some time, as all the matches of Season 5 are available for viewing.</p>
<p>The new tools are incredibly powerful, interesting, and intuitive, allowing players to look through a teams performance over the course of a season. The Match History tool represents matches in a graph form, which players can toggle to show selected periods of time. It shows which opponents a team faced, how much ratings were gained or lost, the average ratings change during the selected period, and even when and what time the matches were played. There&#8217;s just so much data available, players can conceivably spend lots of time just studying team histories.</p>
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