Posts Tagged ‘warrior’
Horde warriors are more likely to display their rage, bloodlust, and other aggressive emotions much more freely. Of course, it’s possible that a Horde warrior could have a collection of stuffed animals, write poetry, and even play hopscotch with children, but their rage lurks deep within, and the essence of their profession is to let it loose.
Alliance warriors tend to focus more on training and weapon mastery, sometimes downplaying their rage so much that you hardly even see it. Some warriors like this (even in the Horde sometimes) may be so stoic that even they do not believe that they have any emotions whatsoever, although I doubt anyone who watched them fight could really agree. Something’s got to make you willing to put on all that armor and risk death every day.
The Warrior is not merely a well-trained fighter who loves his weapons and armor and takes great care to wield them well — inside each one is a boiling cauldron of rage and passion. By and large, warriors feel at home on the battlefield because it is the one place where they can express themselves, where they can finally let go of all the restraint society imposes on them and unleash all their emotions. Without his raging passion, a person would be much better suited to some calmer form of work — it is this unquenchable fire which sustains a warrior, driving him into action in the midst of mortal peril. Read the rest of this entry »
You recall the last time we all went off to a new place to kick some butt, some guy said something about not being prepared, and you don’t want to be unprepared. So let’s go over all the coverage we’ve done on the site that might be of interest to you.Hopefully this will get you started in Northrend. Have fun killing things and taking their stuff!Wrath of the Lich King. It’s here. You’re ready. At least, you think you’re ready.
Leveling Builds
Try out a Prot Grinding Build - 0/8/53 for soloing groups of mobs as well as tanking. This Fury/Prot build brings Titan’s Grip with a touch of Improved Thunder Clap and Incite for moderate tanking viability and damage. Here’s a heavy Arms build - substitute your weapon specialization of choice.
Gearing guides Read the rest of this entry »
Warrior Priest Masteries
Path of Salvation
The Path of Salvation focuses on divine magic, primarily healing abilities. A player who specializes in Salvation will become a much more powerful healer, although they will still need to place themselves into the front lines of a melee combat in order to build up their Righteous Fury.
Path of Grace
The Path of Grace is centered around melee attacks which inspire and bolster the Warrior Priest and his allies. A Master of Grace will be able to simultaneously wreak havoc upon his enemies with his warhammer and improve himself and his companions, making him an especially valuable player cheap wow gold when standing side-by-side with other allies.
Path of Wrath
The Path of Wrath is focused on crippling melee attacks which weaken, hinder, and harass the player’s opponents. Someone who specializes in Wrath will certainly be the most offensively-focused type of Warrior Priest, as they will be both damaging their enemies and weakening them with each swing of their warhammer.
Warrior Priest Mechanic
Sigmar is a warrior god, and his priests gain divine favor only by fighting to defend the Empire that he built. The holy symbol of Sigmar is a hammer, and the Warrior Priests have adopted the warhammer as their weapon of choice in honor of their patron. The Righteous Fury of Sigmar fills the Warrior Priest with each swing of their weapon, and this divine power can then be used to fuel their healing magic. This becomes something of both a freedom and a restriction for the Warrior Priest - since all of his magic is powered by Righteous Fury, he can throw himself wholeheartedly into melee combat and then still have resources left to heal with, but at the same time, his healing capabilities become dramatically more limited when there are no enemies in arm’s reach.
Read the rest of this entry »
Protection
Glyphs
Glyph of Revenge: Reduces the rage cost of your next Heroic Strike ability by 100%. Lasts 10 seconds.
Glyph of Sweeping Strikes: Generates 30 rage over 12 seconds.
Skills
Intervene now reduces the target’s total threat by 10%.
Talents
Warbringer (Tier 9) changed. Your Charge ability is now usable while in combat and in any stance. In addition, your Charge, Intercept and Intervene abilities will remove all movement impairing effects.
Safeguard (Tier 8 ) now reduces damage taken by the target of your Intervene ability by 15/30% for 6 seconds and doesn’t affect Charge/Intercept/Intervene anymore. (Old effect merged with Warbringer)
Vigilance (Tier 7) has unlimited charges once again.
Improved Spell Reflection (Tier 4) no longer reduces the cooldown of Spell Reflection.
Toughness (Tier 3) reduces movement impairing effect duration by 6/12/18/24/30%. (Previously 10/20/30/40/50%)
Tactical Mastery has been moved to Tier 2 Arms.
Improved Thunder Clap has been moved to Tier 1 Protection.
Arms
Talents
Trauma now affects all melee critical strike.
Two-Handed Weapon Specialization (Tier 4) has been reduced to 3 ranks. Now increases damage done with two-handed weapons by 2/4/6% (Previously 1/2/3/4/5%).
Justified Killing has been removed.
Iron Will (Tier 2) now reduces the duration of all Stun and Charm effects used against you by 7/14/20%. (Previously 10/20/30%)
Improved Thunder Clap has been moved to Tier 1 Protection.
Tactical Mastery has been moved to Tier 2 Arms.
New Talent
Heroic Fury (Tier 9): Removes any Immobilization effects and refreshes the cooldown of your Intercept ability (45 seconds Cooldown).
Bloodthirst (Tier 7) healing reduced from 1.5% of your max health to 0.6% of your max health.
Booming Voice (Tier 1) is now 2 ranks and increases the area of effect and duration of your Battle Shout, Demoralizing Shout and Commanding Shout by 25/50%. (Previously 10/20/30/40/50%)
New Talent
Armored to the Teeth (Tier 1): Increases your Strength by 1/2/3 for every 400 armor value you have.
Fury
Talents
Titan’s Grip now only reduces your chance to hit with damage-dealing abilities requiring a weapon (Previously all melee abilities).
Unending Fury (Tier 10) now reduces the rage cost of your Slam, Whirlwind and Bloodthirst abilities by 1 and doesn’t affect Enraged Assault anymore.
Heroic Leap has been removed.
Rampage
Warrior goes on a rampage, increasing attack power by 30 and causing most successful melee attacks to increase attack power by an additional 30. This effect will stack up to 5 times. Lasts 30 seconds. This ability can only be used after scoring a critical hit.
20 Rage, Instant
Bloodsurge
Your Bloodthirst critical hits have a 33%/66%/100% chance of reducing the swing time of your next Slam by 100% for 5 seconds.
Heroic Leap
Leap thoursough the air and slam down on all enemies within 5 yards of the target area, causing 50% weapon damage and stunning them for 2 seconds.
15 Rage, 8-25 yards range, Instant, 45 seconds cooldown
Titan’s Grip
Allows you to equip two-handed axes, maces and swords in one hand, but you attack 28%/26%/24%/22%/20% slower than normal.
Furious Resolve
Reduces thourseat caused by attacks in Battle and Berserker Stance by 4% and increases your total Staminutesa by 2%/4%/6%.
Intensify Rage
Increases the rage generated from damage taken by 10%/20%.
Improved Berserker Stance
Increases attack power by 2%/4%/6%/8%/10% and reduces thourseat caused by 2%/4%/6%/8%/10% while in Berserker Stance.
Flurry
Increases your attack speed by 5% for your next 3 swings after dealing a melee critical strike.
Flurry
Increases your attack speed by 10%/15%/20%/25% for your next 3 swings after dealing a melee critical strike.
Improved Slam
Decreases the casting time of your Slam ability by 0.5/1 seconds.
Precision
Increases your chance to hit with melee weapons by 1%/2%/3%.
Bloodthirst
Instantly attack the target causing [ 45% of AP ] damage. In addition, the next 5 successful melee attacks will restore 1.5% of max health. This effect lasts 8 seconds. Damage is based on your attack power.
30 Rage, 5 yards range, Instant, 6 seconds cooldown
Improved Whirlwind
Reduces the cooldown of your Whirlwind ability by 1/2 seconds.
Improved Berserker Rage
The Berserker Rage ability will generate 5/10 rage when used.
Strength of Arms
Increases your total Strength and total health by 1%/2%/3%/4%/5%.
Blood Frenzy
Your Rend and Deep Wounds abilities also increase all physical damage caused to that target by 2%/4%.
Endless Rage
You generate 25% more rage from damage dealt.
Bladestorm
Instantly Whirlwind all nearby targets and for the next 4.5 sec you will perform a whirlwind attack every 1.5 seconds. While under the effects of Bladestorm, you can move but cannot perform any other attacks or abilities but you do not feel pity or remorse or fear and you cannot be stopped unless killed.
25 Rage, Instant, 1.5 min cooldown
Bull Rush
Increases the duration of the Stun effect of your Charge and Intercept abilities by 0.4/0.7/1 seconds.
Improved Mortal Strike
Reduces the cooldown of your Mortal Strike ability by 0.2 sec and increases the damage it causes by 1%/2%/3%/4%/5%.
Trauma
Your normal melee critical strikes increase the effectiveness of Bleed effects on the target by 15%/30% for 15 sec.
Improved Intercept
Reduces the cooldown of your Intercept ability by 5/10 sec.
Improved Hamstring
Gives your Hamstring ability a 5%/10%/15% chance to immobilize the target for 5 sec.
Sudden Death
Your melee critical hits have a 10%/20%/30% chance of allowing the use of Execute regardless of the target’s health state.
Poleaxe Specialization
Increases your chance to get a critical strike and the critical damage caused with Axes and Polearms by 1%/2%/3%/4%/5%.
Second Wind
Whenever you are struck by a Stun or Immobilize effect you will generate 10/20 rage and 5%/10% of your total health over 10 sec.
Mortal Strike
A vicious strike that deals weapon damage plus 85 and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec.
30 Rage, 5 yd range, Instant, 6 sec cooldown
Unrelenting Assault
Reduces the cooldown of your Overpower and Revenge abilities by 1/2/3 seconds.